[2.1] "wglMakeCurrent failed" on Windows when creating a renderwindow.

Problems building or running the engine, queries about how to use features etc.
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[2.1] "wglMakeCurrent failed" on Windows when creating a renderwindow.

Post by gabbsson »

Ogre Version: 2.1
Operating System: Windows
Render System: OpenGL

A co-worker ran into this error when attempting to run my project on windows, additional difference is that it has an Nvida quadro card whereas I have been running on integrated intel graphics.
Since I have been developing and testing on linux I have never encountered this error before and I'm curious if someone knows whats causing it / how to fix it.

The error is:

Code: Select all

 OGRE EXCEPTION(3:RenderingAPIException): wglMakeCurrent failed: The pixel format is invalid.
 in Win32Window::create at C:\cygwin\home-EEE\IntegrationRepPC\lib\Ogre\Ogre-2.1\RenderSystems\GL3Plus\src\windowing\win32\OgreWin32Window.cpp (line 514)

The project starts by creating a dummy window which does nothing. Later one or more renderwindows are created which are placed in Qt widgets.
I mention this since I have had to mess around with contexts.
The initial dummy window uses currentGLContext = false, then all following windows use currentGLContext = true.

Full ogre log here:
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Posts: 4
Joined: Sun May 05, 2019 10:20 pm

Re: [2.1] "wglMakeCurrent failed" on Windows when creating a renderwindow.

Post by ExtraSauce »

Are you using wingdi to setup the gl contexts? How are you setting up the pixel format?

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