For who doesn't know it, AMD Tootle is a tool that can optimize models for pixel overdraw as well as vertex cache performance.
See here for more infos.
In the past, there's already been some tries to integrate this library with OGRE (see here and there), but I've prefered to start from scratch from the official AMD Tootle repository than trying to resurrect some old unmantained code.
Just few notes about the fork.
Due to lack of time, I'm not interested in improving and maintaining this project as a production software.
I've developed the tool tailored to the asset workflow pipeline used by my company (e.g.: Windows OS, OGRE 2.1 and V1 mesh format only).
The project has been written in few days, without concerning too much about code quality, mixing parts both from OGRE Mesh Tool and AMD Tootle Wavefront sample.
I'm sharing this tool with you because someone could benefit from it or could be interested in take care/improve it (e.g.: making it part of official OGRE tools, integrating it with OGRE Mesh Tool, etc.).
Feel free to use this software, modify it and ask questions about it.
And if you like it, buy me a beer!

