
Looking through the forums I found the discussion of that exact problem quite some time ago (viewtopic.php?f=2&t=79312) which ended up in a PR (https://bitbucket.org/sinbad/ogre/pull- ... boxes/diff) which was supposed to solve it.
But either I am blind or that functionality did not make it into 2.1. In my exact case I think I can easily solve it by just making AABBs bigger to cover enough space for all possible skeletal transformations. But is it how it is supposed to be done or there is a better way?
