2.0 Error loading RenderSystem_GL3Plus on MinGW-W64
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- Greenskin
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2.0 Error loading RenderSystem_GL3Plus on MinGW-W64
Okay so I finally #ifdefed out all my btOgre and MyGUI code since 2.0 is a stepping stone to 2.1. I then fixed some build errors due to the differences between 1.12 and 2.0 and managed to get my code to compile and link. However, when I launch my game I get the following error:
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- OGRE Team Member
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Re: 2.0 Error loading RenderSystem_GL3Plus on MinGW-W64
While it could be many things (the dll is the incorrect one and thus old, a header has the wrong export attribute) my gut tells me this happened because Ogre was built with c++98 and your app with c++11
Use:
At the beginning of everything in Ogre's cmake and rebuild (or alternatively set your app to 98)
Use:
Code: Select all
set( CMAKE_CXX_VERSION, 11 )
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- Greenskin
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Re: 2.0 Error loading RenderSystem_GL3Plus on MinGW-W64
dark_sylinc,
Thanks, I will give that a shot. I am using c++11 in my game. The DLLs and headers are all matching. That's what threw me.
Thanks, I will give that a shot. I am using c++11 in my game. The DLLs and headers are all matching. That's what threw me.
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- Greenskin
- Posts: 126
- Joined: Wed Jan 19, 2005 4:48 am
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Re: 2.0 Error loading RenderSystem_GL3Plus on MinGW-W64
Unfortunately that did not work. I received the same error. I just checked and GCC 9.2.0 uses c++14 by default.
I'm going to download Visual Studio 2019 Community edition and attempt to build everything with that. My goal is to get my game functional on 2.0 minus MyGUI/btOgre and then port to 2.1 and hopefully switch back to MinGW as my development platform.
I'm going to download Visual Studio 2019 Community edition and attempt to build everything with that. My goal is to get my game functional on 2.0 minus MyGUI/btOgre and then port to 2.1 and hopefully switch back to MinGW as my development platform.