Before the checker map tiled perfectly on the cube, but now you see it's a bit off. I'm not sure what the cause is.

Also, might be related, but SSAO demo fails with this warning
Code: Select all
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An exception has occured!
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OGRE EXCEPTION(3:RenderingAPIException): D3D11 device cannot draw
Error Description:ID3D11DeviceContext::Draw: The Shader Resource View dimension declared in the shader code (TEXTURE2D) does not match the view type bound to slot 0 of the Pixel Shader unit (TEXTURE2DMS). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).
Active OGRE shaders:
VS = Ogre/Compositor/Quad_vs_HLSL
FS = Ogre/Depth/DownscaleMax_ps_HLSL in D3D11RenderSystem::_render at D:\development\ogre\source\ogre\RenderSystems\Direct3D11\src\OgreD3D11RenderSystem.cpp (line 3518)
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OK
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