[News] Vulkan Progress Report

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dark_sylinc
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[News] Vulkan Progress Report

Post by dark_sylinc »


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Re: [News] Vulkan Progress Report

Post by hedphelym »

Exciting news! Thanks for all the hard work you do!

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Re: [News] Vulkan Progress Report

Post by SolarPortal »

yes, well done! looking forward to the end result :)
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Re: [News] Vulkan Progress Report

Post by xrgo »

yeeeees! Ogre on Oculus Quest =D

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Re: [News] Vulkan Progress Report

Post by longer »

This is an important and decisive news for mobile platform developers!

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Re: [News] Vulkan Progress Report

Post by Hotshot5000 »

Hi dark_sylinc,

I have some time when the artist will work a bit more and me a bit less (I have to wait for him :D ) so I thought of going back to working on Ogre for the next few months (I know, I know, I said I will work on vulkan more than one year ago...).
I cloned the 2.2 git repo (I stayed on mercurial for the current game that I am working on) and saw there was vulkan branch. But the last update was on November 18th. Do you plan on continuing the implementation of vulkan support anytime soon? I might be able to help with this even though I have never used vulkan before (except tutorials and simple stuff...).

So, if you want, I can start understanding what you have done and try to continue, or you can tell me: I will work on this and you can focus on that submodule, give me some hints on what the priorities are etc...

I only have 2-3 hours per day when I can work on this (and some days I won't be able to work on ogre at all), but, even though progress will be slow, at least it will be faster than standing still :D .

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Re: [News] Vulkan Progress Report

Post by dark_sylinc »

Hotshot5000 wrote:
Thu Feb 27, 2020 9:50 pm
I only have 2-3 hours per day when I can work on this (and some days I won't be able to work on ogre at all), but, even though progress will be slow, at least it will be faster than standing still :D .
Progress has been stalled, as I'm focusing on other stuff.

But help is always welcome! I'll have to take a look at what was pending again (there was a lot!) to get a better focus.
I also had a quick sample to test the triangle, as I was trying to get shaders working (IIRC that was a success), and then move on to buffers.

Ping me again if I forget.

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