meet grom

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


frostbyte2
Gnoblar
Posts: 16
Joined: Mon Jun 03, 2019 2:45 pm
x 20

meet grom

Post by frostbyte2 »

well, since sinbad has retired , i figured that ogre-next can use a new mascot
i found grom model( from World of Warcraft i think ) lying around sketchfab, i rigged it and gave it some animations, dancing fighting, etc...
beside the giant flag grom used to carry around, he originally came with PBR material which i didn't convert since i'm still using ogre1.x
i also gave sinbad and penguin lots of new cool animations and aligned the models so that they can play nicely with each-other
all animations came from permissive open source, i did'nt use any mixamo stuff, grom comes under cc-license

you can view and download the result here...viewtopic.php?f=11&t=95561
have func 8)
Lax
Gnoll
Posts: 680
Joined: Mon Aug 06, 2007 12:53 pm
Location: Saarland, Germany
x 65

Re: meet grom

Post by Lax »

Hi frostbyte2,

looks good and the animations are funny. In fact he is a good dancer :D.
Thanks for sharing!

Best Regards
Lax

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