Ok, so I'm new at modeling and graphics art.
I created a fairly decent model in XSI and figured out how to place textures and the like on it. One thing though, which I think isn't XSI specific, is that when I load my texture on the model it is stretched. I assume that is normal, but I'm not sure how to compensate for that. I am curious how to draw a texture that will look right when put on the model. Is there a way I can do this?
I am using the gimp to draw these textures if that helps.
Models and Textures Oh My!
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Slicky
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I am not a 3d artist but have learnt through reading and trial and error. You need to adjust your uv settings for the texture. I think it is ctrl-7 that brings up the UV mapping screen. Generally for me the planar (i think it looks like tiles) button and best fit works.
Then, separately, you can also in the material settings adjust things like the scaling of the texture.
Then, separately, you can also in the material settings adjust things like the scaling of the texture.
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djedj
- Gnoblar
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yes, and after you deployed your uvmap, don't forgive to do a relax uv, it will minimize distorsions on your uvmap. As I read your post, it seems you didn't uvmapped your material, but just assigned material to faces. A good way to convert it to a painted uvmap is using an atlas uvmap and fire up the surface baker.