RenderWindow::reposition and ::requestResolution had no effect, so I dug into the MetalRenderWindow - looks like that hadn't been implemented. Copying the IOS code for ::reposition did actually work to change the origin of the render:
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CGRect frame = mMetalView.frame;
frame.origin.x = left;
frame.origin.y = top;
mMetalView.frame = frame;
checkLayerSizeChanges();
The only thing I can think of is that I'm fighting with Qt over control of the mMetalView.size.
Anybody got any leads?