UE5 Demo
Posted: Wed May 13, 2020 9:14 pm
If you havent seen it, check it out;
https://www.unrealengine.com/en-US/blog ... l-engine-5
Any ideas how the tech works.... is the streaming 'Nanite' tech limited to consoles? I love the idea to have a perfect match between resolution and triangles, ie one triangle per pixel, but have not idea how it might actually work in practice.
Thoughts, also when can we have this tech in Ogre?
https://www.unrealengine.com/en-US/blog ... l-engine-5
Any ideas how the tech works.... is the streaming 'Nanite' tech limited to consoles? I love the idea to have a perfect match between resolution and triangles, ie one triangle per pixel, but have not idea how it might actually work in practice.
Thoughts, also when can we have this tech in Ogre?