Page 1 of 1
[News] Ogre 2.2.2 Cerberus Released
Posted: Thu Jun 11, 2020 8:49 pm
by dark_sylinc
Re: [News] Ogre 2.2.2 Cerberus Released
Posted: Thu Jun 11, 2020 10:47 pm
by SolarPortal
Good job!

Re: [News] Ogre 2.2.2 Cerberus Released
Posted: Fri Jun 12, 2020 12:19 am
by TaaTT4
Congrats! Keep pushing!
Re: [News] Ogre 2.2.2 Cerberus Released
Posted: Wed Jul 01, 2020 4:41 pm
by PBY
I'm very interested to upgrade, because of the "D3D11 improved its handling of device lost". It is one of the biggest issue I still have since migrating from Ogre 1.9 Directx 9.
Unfortunately, I'm unable to build Ogre with VS2019. The build scripts is unable to compile, and when using manually CMake, I failed with the dependencies (some strange issues with SDL2).
I would by glad if the SDK for MSVC19, x64 would be released.