I'm now mixing Entities and Items in my scene.
The Items have the following render queue specification:
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this->sceneManager->getRenderQueue()->setRenderQueueMode(10, Ogre::RenderQueue::Modes::FAST);
this->sceneManager->getRenderQueue()->setSortRenderQueue(10, Ogre::RenderQueue::RqSortMode::StableSort);
itemGrass->setRenderQueue(10)
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this->sceneManager->getRenderQueue()->setRenderQueueMode(110, Ogre::RenderQueue::Modes::V1_FAST);
this->sceneManager->getRenderQueue()->setSortRenderQueue(110, Ogre::RenderQueue::RqSortMode::StableSort);
entityBox->setRenderQueue(110);
But now the v2 objects are always rendered behind all v1 objects, see:
http://www.lukas-kalinowski.com/Homepag ... rQueue.mp4
How is it possible that both object types can co-exist with proper z-ordering?
Best Regards
Lax