I am attempting to use the Compute based mipmap generation using the:
Code: Select all
pass generate_mipmaps
{
mipmap_method compute_hq
}
The format is PFG_RGBA16_Float. The original texture image size is 1024x1024x6(cubemap) which works as a uav if width matches height as we know from previous posts, but the mipmap code tries to generate a texture 512x1024x6 and D3D11 throws an error creating the texture on _transitionto.
For now so i can move forward, i think i'll attempt to write my own unless there is a solution already
Thanks for your continued support
Edit: It does generate a UAV if type is 2D and using that format but not cubemap.