Hi,
we're in a need for having a way to animate uv's for pose meshes.
I was looking through my current code today, and I would like to add uv's to the pose, same way as vertex position \ normals are done.
I just wanted to ask here if that sounds like a thing that'll work? (if done correctly of course).
I was thinking just following the 'normals' for the pose, all the way from definition to where it's used, then add optional point2 for uv's.
Generating new mesh buffers, with new uv's for the meshes is not a option for what we need it for, so doing it in the pose would be great.
Ogre 2.1 - pose, possible to add uv's to poses?
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- Gremlin
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- OGRE Team Member
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Re: Ogre 2.1 - pose, possible to add uv's to poses?
That is pretty much what I was thinking. Follow the codepath that normals do (which are optional) and do the same with UVs.