ogre-assimp animation issues
Posted: Wed Nov 04, 2020 9:19 am
Ogre Version: 1.12.5
Operating System: windows
Hi,
I'm trying to import .FBX object into my engine, using the ogre-assimp library. It works great for geometry, but I can't make it work properly for skeletal animations. The resulting animation is corrupted, angles are not right, the mesh is rotating in every direction...
I tried to export the same object fbx from 3dsmax using Ogre easy exporter, and the animation is perfect in this case.
I also tried to import the fbx directly into the last ogre-meshViewer (which uses assimp) and the result is also wrong.
Anyone has an idea?
I have a test fbx from the web, which doesn't work with ogre-assimp/meshviewer:
http://bulostudio.com/uploads/animation/robot.FBX
And the same object exported with Ogre Easy Exporter, which works perfectly in my engine and also in ogre-meshviewer:
http://bulostudio.com/uploads/animation ... assis.mesh
http://bulostudio.com/uploads/animation ... s.skeleton
Suny
Operating System: windows
Hi,
I'm trying to import .FBX object into my engine, using the ogre-assimp library. It works great for geometry, but I can't make it work properly for skeletal animations. The resulting animation is corrupted, angles are not right, the mesh is rotating in every direction...
I tried to export the same object fbx from 3dsmax using Ogre easy exporter, and the animation is perfect in this case.
I also tried to import the fbx directly into the last ogre-meshViewer (which uses assimp) and the result is also wrong.
Anyone has an idea?
I have a test fbx from the web, which doesn't work with ogre-assimp/meshviewer:
http://bulostudio.com/uploads/animation/robot.FBX
And the same object exported with Ogre Easy Exporter, which works perfectly in my engine and also in ogre-meshviewer:
http://bulostudio.com/uploads/animation ... assis.mesh
http://bulostudio.com/uploads/animation ... s.skeleton
Suny