Specifically, I am trying to get the blender2ogre tool working for a dataset built off of an unreleased ogre version 2.0.0unstable (Tindalos).
And, of course, I know little about blender, little about ogre, little about python, and my c++ skills are weak.
Anyways... blender2ogre has a readme which states that I need to set the correct path to OGRETOOLS_XML_CONVERTER in io_ogre/config.py prior to the first run.
So, first question: how much have the mesh and skeleton file formats changed with version? (How can I know if the version I am trying to download for ogrexmlconverter.exe is going to be adequate or is going to mess things up when I manipulate files?)
But, also, when I look at that config.py, I see several other executables being referenced, and the readme doesn't address them:
check-for-updates.exe
convert.exe
jmonkeyplatform.exe
MeshMagick.exe
Meshy.exe
OgreXmlConverter.exe
check-for-updates is amusing, given how much downloads and download locations seem to have changed over the years. I am not sure whether I should hope I can find a working version (which might solve other problems for me) or whether I should hope that I never need a working version (because it would create more problems than it could possibly solve). Maybe both...
convert.exe is from imagemagick. So, I've already got that.
I haven't even begun to look at jmonkeyplatform. It's gotten to the point where I realize I need someone sane to point me in approximately the right direction.
But MeshMagick and Meshy seem like they might provide useful functionality (preview if nothing else, though I see hints that they might be relevant in the context of dealing with the skeletons). But meshmagick needs me to compile it (and I don't which version of ogre I should compile it against, nor even which version I can compile it against, and I don't know enough yet to know how to test if I've found the right version). And, meshy seems really old (version 1.6)...
So... maybe a lot of this is just dead code that I should ignore?
Anyways... I'm looking for voices of experience here. Ideally from someone who has used the blender2ogre plugin in blender 2.9 (or 2.

(Because what I want to be doing right now is figuring out how to manipulate meshes and mesh weights and uv maps in blender. If I have to spin up a fresh install of visual studio and start compiling every possible combination of things before I even know how to test the binaries, I am probably going to be spinning my wheels for weeks...)
Any hints, clues, faq pointers and/or solid advice appreciated. Guesses and approximations maybe not so much, but beggars can't be choosers.