New tutorial: Ogre 2: from zero to textured mesh

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
macoy
Gnoblar
Posts: 1
Joined: Mon Dec 14, 2020 7:20 am
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New tutorial: Ogre 2: from zero to textured mesh

Post by macoy »

Hi,

I'm relatively new to Ogre, and I found the setup process to be difficult with Ogre 2, especially because of sparse documentation.

In order help save future beginners, I've written a tutorial on setting up Ogre 2 and getting custom-built textured models into your project.

I specifically avoid multiple C++ files and CMake so that people not using the (imo complicated) sample setups can refer to my simple setup and port to their desired build system/code organization/etc.

See the article here: https://macoy.me/blog/programming/Ogre2Setup. The entire setup is on Github: https://github.com/makuto/ogre-start-project

I'll be adding the article to the Ogre3D wiki some time tomorrow. Let me know if you have any questions or feedback!
hedphelym
Gremlin
Posts: 180
Joined: Tue Nov 25, 2008 10:58 am
Location: Kristiansand, Norway
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Re: New tutorial: Ogre 2: from zero to textured mesh

Post by hedphelym »

Good post! Always nice for others to have info like this.