Hi,
I just found out, that there is something called conservative rasterization in Dx11.3.
https://developer.nvidia.com/content/do ... terization
https://docs.microsoft.com/en-us/window ... terization
Sadly I was not able to activate the parameter in Ogre. Are there any plans on adding support for this feature? As far as I dug into source, DirectX is only supported with features up to 11.1?
DirectX 11.3
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- OGRE Team Member
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- Location: Buenos Aires, Argentina
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Re: DirectX 11.3
Hi!
I've been waiting for larger adoption and then I stopped having need for that feature.
It wouldn't be too hard to add:
There is no ETA but anyone is welcome to submit a PR. Difficulty to add this feature is beginner-friendly.
Cheers!
Matias
I've been waiting for larger adoption and then I stopped having need for that feature.
It wouldn't be too hard to add:
- Add HlmsMacroblock::mConservativeRaster
- Add RSC capability flag to RenderSystemCapabilities to inform if the feature is supported
- Add support for all relevant APIs in RenderSystem::_hlmsMacroblockCreated (or _hlmsPipelineStateObjectCreated) and RenderSystem::_setPipelineStateObject
- Ask for a D3D11_3 device in D3D11 RenderSystem during device creation, and test it doesn't break in older OSes (e.g. Windows 7/8). This usually is the most problematic one (works fine until someone complains 'Ogre doesn't launch in my machine' and turns out we overlooked some check and try to create a D3D11_3 device when it's unsupported). This usually happens because to fully test it there's:
- OS doesn't know what D3D11_3 is, GPU does not support D3D11_3 (e.g. GeForce 600 series running on Win 7)
- OS doesn't know what D3D11_3 is, GPU supports D3D11_3 (e.g. GeForce 2080 series running on Win 7)
- OS knows what D3D11_3 is, GPU does not support D3D11_3 (e.g. GeForce 600 series running on latest Win 10)
- OS knows what D3D11_3 is, GPU supports D3D11_3 (e.g. GeForce 2080 series running on latest Win 10)
There is no ETA but anyone is welcome to submit a PR. Difficulty to add this feature is beginner-friendly.
Cheers!
Matias
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- Halfling
- Posts: 51
- Joined: Thu Feb 14, 2019 11:27 am
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Re: DirectX 11.3
Thanks for the feedback. I guess I will give it a try some time in the future.