[News] Ogre 13.2 released

News, announcements and important global threads from the Ogre3D Team.
paroj
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[News] Ogre 13.2 released

Post by paroj »

loath
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Re: [News] Ogre 13.2 released

Post by loath »

excellent work, thanks paroj!

> The Ogre internals have been updated accordingly and ideally also improve performance on all other rendersystems.

does this require any porting work for the application or is this change behind the scenes for the non-vulcan rendersystems? (just want to prepare myself for when i switch over to the 13.2 release)
paroj
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Re: [News] Ogre 13.2 released

Post by paroj »

as Ogre is following SEMVER now, we guarantee that any code that compiles with 13.0, will compile with any 13.x release.

That is, all changes in the 13.x cycle will happen behind the scenes and all new features are opt-in. (excluding the probability, that I mess something up)
loath
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Re: [News] Ogre 13.2 released

Post by loath »

ah, thanks! happy either way but this is great to know.