I am trying to get some form of AA working for my render window, from what I've read it is supposed to work like this:
Code: Select all
Param["FSAA"] = "8";
auto Window = m_OgreRoot->createRenderWindow("PrimaryRenderWindow_", 800, 600, false, &Param);
There is also no difference in FPS, but all the logs and debug values I have looked at lead me to believe FSAA is active, e.g. from the Ogre log:
What's the problem?15:57:35: D3D11: RenderSystem Option: Full Screen = No
15:57:35: D3D11: RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
15:57:35: D3D11: RenderSystem Option: sRGB Gamma Conversion = Yes
15:57:35: D3D11: RenderSystem Option: FSAA = 8
...
15:57:35: -------------------------
15:57:35: D3D11: Subsystem Initialising
15:57:35: D3D11: Driver Detection Starts
15:57:35: D3D11: "NVIDIA Quadro P2000"
15:57:35: D3D11: "Intel(R) HD Graphics 630"
15:57:35: D3D11: "Microsoft Basic Render Driver (software)"
15:57:35: D3D11: Driver Detection Ends
15:57:35: D3D11: Requested "(default)", selected "NVIDIA Quadro P2000"
15:57:35: ***************************************
15:57:35: *** D3D11: Subsystem Initialized OK ***
15:57:35: ***************************************
15:57:35: D3D11RenderSystem::_createRenderWindow "PrimaryRenderWindow_", 800x600 windowed miscParams: FSAA=8
15:57:35: D3D11: WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
15:57:35: D3D11: Created D3D11 Rendering Window 'PrimaryRenderWindow_' : 800x600, 32bpp
Thanks.