Could you please help me with the following problem. I need to show
ROUND points with the constant screen size. In other words I need to show
round points with the constant radius in pixels. It does not matter
how close or far in the scene they are, they must have the same radius
in pixels.
What I need is something like glPointSize.



Now I did it in the following way:
Ogre::ManualObject* Point = aSceneManager->createManualObject("Point");
Point->begin("BaseWhite", Ogre::RenderOperation::OT_POINT_LIST);
Point->position(Ogre::Vector3(0.0, 0.0, 0.0));
Point->index(0);
Point->position(Ogre::Vector3(0.0, 0.0, 0.0));
Point->index(1);
Point->position(Ogre::Vector3(0.0, 0.0, 0.0));
Point->index(2);
Point->end();
Point size is set with the help of Ogre::Technique* tech->setPointSize(newSize);
Unfortunately, this way gives me SQUARED points, not ROUND. Is there
any solution for that?
I use Ogre 1.12.11



