How can I see the full source of a shader? Topic is solved

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jwwalker
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How can I see the full source of a shader?

Post by jwwalker »

I'm getting an error message
Metal SL Compiler Error in 100000002PixelShader_ps
followed by some details about the line on which the compile fails, but how can I see the full shader? I don't see any actual file named 100000002PixelShader_ps.
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sercero
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Re: How can I see the full source of a shader?

Post by sercero »

What OGRE version?

Are you using RTSS?

There is a way to write the shaders to disk...
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dark_sylinc
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Re: How can I see the full source of a shader?

Post by dark_sylinc »

The shader source is dumped in Hlms::setDebugOutputPath

It's on in debug builds, off in release builds by default but can be overriden

I can't remember the default path in macOS since we ask the system for a user-writable path
jwwalker
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Re: How can I see the full source of a shader?

Post by jwwalker »

OK, thanks. It wasn't working on macOS because it was trying to write into a directory that had never been created. I have opened a pull request #260 to fix it.