Code: Select all
13:48:41: Creating resource group General
13:48:41: Creating resource group Internal
13:48:41: Creating resource group Autodetect
13:48:41: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:48:41: Registering ResourceManager for type Material
13:48:41: Registering ResourceManager for type Mesh
13:48:41: Registering ResourceManager for type Mesh2
13:48:41: Registering ResourceManager for type OldSkeleton
13:48:41: MovableObjectFactory for type 'ParticleSystem' registered.
13:48:41: ArchiveFactory for archive type FileSystem registered.
13:48:41: ArchiveFactory for archive type Zip registered.
13:48:41: ArchiveFactory for archive type EmbeddedZip registered.
13:48:41: DDS codec registering
13:48:41: FreeImage version: 3.15.3
13:48:41: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:48:41: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
13:48:41: ETC codec registering
13:48:41: OITD codec registering
13:48:41: Registering ResourceManager for type HighLevelGpuProgram
13:48:41: MovableObjectFactory for type 'Decal' registered.
13:48:41: MovableObjectFactory for type 'InternalCubemapProbe' registered.
13:48:41: MovableObjectFactory for type 'Entity' registered.
13:48:41: MovableObjectFactory for type 'Item' registered.
13:48:41: MovableObjectFactory for type 'Light' registered.
13:48:41: MovableObjectFactory for type 'Rectangle2Dv2' registered.
13:48:41: MovableObjectFactory for type 'BillboardSet' registered.
13:48:41: MovableObjectFactory for type 'ManualObject2' registered.
13:48:41: MovableObjectFactory for type 'BillboardChain' registered.
13:48:41: MovableObjectFactory for type 'RibbonTrail' registered.
13:48:41: MovableObjectFactory for type 'WireAabb' registered.
13:48:41: *-*-* OGRE Initialising
13:48:41: *-*-* Version 2.4.0unstable (E)
13:48:41: Loading library C:\Program Files\FrameForge Storyboard Studio 4.0\RenderSystem_Direct3D11_d.dll
13:48:41: Installing plugin: D3D11 RenderSystem
13:48:41: D3D11: Direct3D11 Rendering Subsystem created.
13:48:41: D3D11: Driver Detection Starts
13:48:41: D3D11: "NVIDIA GeForce RTX 2060"
13:48:41: D3D11: "Microsoft Basic Render Driver (software)"
13:48:41: D3D11: Driver Detection Ends
13:48:41: Plugin successfully installed
13:48:41: D3D11: RenderSystem Option: sRGB Gamma Conversion = Yes
13:48:41: OverlayElementFactory for type Panel registered.
13:48:41: OverlayElementFactory for type BorderPanel registered.
13:48:41: OverlayElementFactory for type TextArea registered.
13:48:41: Registering ResourceManager for type Font
13:48:41: CPU Identifier & Features
13:48:41: -------------------------
13:48:41: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
13:48:41: * Logical cores: 8
13:48:41: * SSE: yes
13:48:41: * SSE2: yes
13:48:41: * SSE3: yes
13:48:41: * MMX: yes
13:48:41: * MMXEXT: yes
13:48:41: * 3DNOW: no
13:48:41: * 3DNOWEXT: no
13:48:41: * CMOV: yes
13:48:41: * TSC: yes
13:48:41: * FPU: yes
13:48:41: * PRO: yes
13:48:41: * HT: no
13:48:41: -------------------------
13:48:41: D3D11: Subsystem Initialising
13:48:41: D3D11: Driver Detection Starts
13:48:41: D3D11: "NVIDIA GeForce RTX 2060"
13:48:41: D3D11: "Microsoft Basic Render Driver (software)"
13:48:41: D3D11: Driver Detection Ends
13:48:41: D3D11: Requested "(default)", selected "NVIDIA GeForce RTX 2060"
13:48:41: D3D11: Device Feature Level 11.1
13:48:41: ***************************************
13:48:41: *** D3D11: Subsystem Initialized OK ***
13:48:41: ***************************************
13:48:41: Added resource location 'C:\Program Files\FrameForge Storyboard Studio 4.0\ogre resources/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
13:48:41: Added resource location 'C:\Program Files\FrameForge Storyboard Studio 4.0\ogre resources/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'General'
13:48:41: Added resource location 'C:\Program Files\FrameForge Storyboard Studio 4.0\ogre resources/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General'
13:48:41: Added resource location 'C:\Program Files\FrameForge Storyboard Studio 4.0\ogre resources/Hlms/Common/Any' of type 'FileSystem' to resource group 'General'
13:48:41: Added resource location 'C:\Program Files\FrameForge Storyboard Studio 4.0\ogre resources/Hlms/Common/HLSL' of type 'FileSystem' to resource group 'General'
13:48:41: Creating resource group Popular
13:48:41: Added resource location 'C:\Program Files\FrameForge Storyboard Studio 4.0\ogre resources/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
13:48:41: D3D11RenderSystem::_createRenderWindow "temp", 10x10 windowed miscParams: externalWindowHandle=1840308
13:48:41: Registering ResourceManager for type GpuProgram
13:48:41: RenderSystem capabilities
13:48:41: -------------------------
13:48:41: RenderSystem Name: Direct3D11 Rendering Subsystem
13:48:41: GPU Vendor: nvidia
13:48:41: Device Name: NVIDIA GeForce RTX 2060
13:48:41: Driver Version: 30.0.15.1109
13:48:41: * Fixed function pipeline: no
13:48:41: * Hardware generation of mipmaps: yes
13:48:41: * Texture blending: yes
13:48:41: * Anisotropic texture filtering: yes
13:48:41: * Dot product texture operation: yes
13:48:41: * Cube mapping: yes
13:48:41: * Hardware stencil buffer: yes
13:48:41: - Stencil depth: 8
13:48:41: - Two sided stencil support: yes
13:48:41: - Wrap stencil values: yes
13:48:41: * Hardware vertex / index buffers: yes
13:48:41: * 32-bit index buffers: yes
13:48:41: * Vertex programs: yes
13:48:41: * Number of floating-point constants for vertex programs: 512
13:48:41: * Number of integer constants for vertex programs: 16
13:48:41: * Number of boolean constants for vertex programs: 16
13:48:41: * Fragment programs: yes
13:48:41: * Number of floating-point constants for fragment programs: 512
13:48:41: * Number of integer constants for fragment programs: 16
13:48:41: * Number of boolean constants for fragment programs: 16
13:48:41: * Geometry programs: yes
13:48:41: * Number of floating-point constants for geometry programs: 512
13:48:41: * Number of integer constants for geometry programs: 16
13:48:41: * Number of boolean constants for geometry programs: 16
13:48:41: * Tessellation Hull programs: yes
13:48:41: * Number of floating-point constants for tessellation hull programs: 512
13:48:41: * Number of integer constants for tessellation hull programs: 16
13:48:41: * Number of boolean constants for tessellation hull programs: 16
13:48:41: * Tessellation Domain programs: yes
13:48:41: * Number of floating-point constants for tessellation domain programs: 512
13:48:41: * Number of integer constants for tessellation domain programs: 16
13:48:41: * Number of boolean constants for tessellation domain programs: 16
13:48:41: * Compute programs: yes
13:48:41: * Number of floating-point constants for compute programs: 512
13:48:41: * Number of integer constants for compute programs: 16
13:48:41: * Number of boolean constants for compute programs: 16
13:48:41: * Supported Shader Profiles: cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
13:48:41: * Texture Compression: yes
13:48:41: - DXT: yes
13:48:41: - VTC: no
13:48:41: - PVRTC: no
13:48:41: - ATC: no
13:48:41: - ETC1: no
13:48:41: - ETC2: no
13:48:41: - BC4/BC5: yes
13:48:41: - BC6H/BC7: yes
13:48:41: - ASTC: no
13:48:41: * Hardware Occlusion Query: yes
13:48:41: * User clip planes: yes
13:48:41: * VET_UBYTE4 vertex element type: yes
13:48:41: * Infinite far plane projection: yes
13:48:41: * Hardware render-to-texture: yes
13:48:41: * Floating point textures: yes
13:48:41: * Non-power-of-two textures: yes
13:48:41: * 1d textures: yes
13:48:41: * Volume textures: yes
13:48:41: * Max Texture resolution (2D) 16384
13:48:41: * Max Texture resolution (3D) 2048
13:48:41: * Max Texture resolution (Cubemaps) 16384
13:48:41: * Multiple Render Targets: 8
13:48:41: - With different bit depths: yes
13:48:41: * Point Sprites: yes
13:48:41: * Extended point parameters: yes
13:48:41: * Max Point Size: 256
13:48:41: * Vertex texture fetch: yes
13:48:41: * Number of world matrices: 0
13:48:41: * Number of texture units: 16
13:48:41: * Stencil buffer depth: 8
13:48:41: * Number of vertex blend matrices: 0
13:48:41: - Max vertex textures: 4
13:48:41: - Vertex textures shared: no
13:48:41: * Render to Vertex Buffer : yes
13:48:41: * Hardware Atomic Counters: no
13:48:41: * Shader 16-bit floating point (half): no
13:48:41: * Compute max threads per threadgroup per axis: 1024, 1024, 64
13:48:41: * Compute max threads per threadgroup total: 1024
13:48:41: * Using Reverse Z: yes
13:48:41: DefaultWorkQueue('Root') initialising on thread main.
13:48:41: Particle Renderer Type 'billboard' registered
13:48:41: [INFO] Texture cache not found at C:\Users\jw\AppData\Local\FrameForge\Ogre-cache\/textureMetadataCache.json
13:48:41: Parsing scripts for resource group Autodetect
13:48:41: Finished parsing scripts for resource group Autodetect
13:48:41: Creating resources for group Autodetect
13:48:41: All done
13:48:41: Parsing scripts for resource group General
13:48:41: Parsing script Quad.program
13:48:42: Parsing script Copyback.material
13:48:42: Parsing script DepthUtils.material
13:48:42: Parsing script DPM.material
13:48:42: Parsing script DPSM.material
13:48:42: Parsing script EsmGaussianBlurLogFilter.material
13:48:42: Parsing script HiddenAreaMeshVr.material
13:48:42: Parsing script PccDepthCompressor.material
13:48:42: Parsing script RadialDensityMask.material
13:48:42: Parsing script Sky.material
13:48:42: Parsing script EsmGaussianBlurLogFilter.material.json
13:48:42: Parsing script Mipmaps.material.json
13:48:42: Finished parsing scripts for resource group General
13:48:42: Creating resources for group General
13:48:42: All done
13:48:42: Parsing scripts for resource group Internal
13:48:42: Finished parsing scripts for resource group Internal
13:48:42: Creating resources for group Internal
13:48:42: All done
13:48:42: Parsing scripts for resource group Popular
13:48:42: Parsing script InstancedStereo.compositor
13:48:42: Parsing script IrradianceFieldRaster.compositor
13:48:42: Parsing script LocalCubemaps.compositor
13:48:42: Parsing script PbsMaterials.compositor
13:48:42: Parsing script PlanarReflections.compositor
13:48:42: Parsing script Refractions.compositor
13:48:42: Parsing script ScreenSpaceReflections.compositor
13:48:42: Parsing script ShadowMapDebugging.compositor
13:48:42: Parsing script StaticShadowMaps.compositor
13:48:42: Parsing script StencilTest.compositor
13:48:42: Parsing script StereoRendering.compositor
13:48:42: Parsing script TutorialSky_Postprocess.compositor
13:48:42: Parsing script TutorialUav01_Setup.compositor
13:48:42: Parsing script TutorialUav02_Setup.compositor
13:48:42: Parsing script Tutorial_DynamicCubemap.compositor
13:48:42: Parsing script Tutorial_OpenVRWorkspace.compositor
13:48:42: Parsing script Tutorial_ReconstructPosFromDepth.compositor
13:48:42: Parsing script Tutorial_Terrain.compositor
13:48:42: Parsing script UvBaking.compositor
13:48:42: Finished parsing scripts for resource group Popular
13:48:42: Creating resources for group Popular
13:48:42: All done
13:48:45: D3D11RenderSystem::_createRenderWindow "foo", 255x138 windowed miscParams: FSAA=true externalWindowHandle=791170 gamma=true reverse_depth=true vsync=true
13:48:45: D3D11RenderSystem::_createRenderWindow "foo", 612x612 windowed miscParams: FSAA=true externalWindowHandle=856564 gamma=true reverse_depth=true vsync=true
13:48:45: D3D11RenderSystem::_createRenderWindow "foo", 163x163 windowed miscParams: FSAA=true externalWindowHandle=987766 gamma=true reverse_depth=true vsync=true
13:48:46: OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000000PixelShader_ps Errors:
C:\Users\jw\AppData\Local\FrameForge\Ogre-cache\100000000PixelShader_ps.hlsl(665,23): error X3014: incorrect number of arguments to numeric-type constructor
in D3D11HLSLProgram::compileMicrocode at D:\MoreCode\Ogre\ogre-next-fork\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)
Code: Select all
Buffer<uint> f3dGrid : register(t2);
ReadOnlyBuffer( 1, float4, f3dLightList );
P.S. I tried changing all the media files to use LF line breaks. Then the exception seems to say that the error is on line 593, but in the ps.hlsl file, line 593 is in the middle of a run of blank lines.