Current status of Ogitor

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DebugBSD
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Current status of Ogitor

Post by DebugBSD »

Hi, good afternoon!

I'm not sure whether this question goes here so, please, feel free to move to the correct place if needed.

I''ve been learning how to use Ogre3D following the tutorials and after some time working with Ogre3D I feel I would like to load some scene made by myself and I thought that Ogitor could be a good place to start editing the scene so I wonder if Ogitor is being developed or maybe there is another better alternative like the blender2ogre plugin. I've been into the ogitor repository from GitHub and thge last commit was two years ago so I'm not sure if it is being developed or not. Please, can anyone tell me if ogitor is being developed? If not, which is the best chocie to edit a level, load into blender and try it? I'm not sure that blender can do that, I think that blender can just export the scene as a file so you'll need to load into the engine and try it and that's something I don't like too much.

Have a nice day and thank you so much in advance!

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sercero
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Re: Current status of Ogitor

Post by sercero »

As far as I know Ogitor is not being developed anymore, the developers have left these forums some time ago.

But the software has reached a level of maturity where you can use it as it is.

In my case I ended up developing my own editor for the fun of it and also because I wanted to use the DotScene format as the file format.

DebugBSD
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Re: Current status of Ogitor

Post by DebugBSD »

Thank you so much for your answer!

I'll give it a try!