started working with Ogre

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
threedslider
Gnoblar
Posts: 5
Joined: Sun Apr 17, 2022 9:44 pm
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started working with Ogre

Post by threedslider »

Hi all,

I am newbie with Ogre but I started working with Visual studio Community 2022 to compile from Ogre source code for the version 1.13.3.4 and it works very well, tested a tutorial with source code that I am happy to see the result that I am learning by Ogre wiki. Nice, what is next thing ? I would like to learn more in depth now, any info to have some book for this version ? Because I don't find it :/, so I want to ask you, what does it means graphic rendering engine really? And what can make this matter as concretely ? Is it means as 100% customization over this engine (custom mesh made in hand, GLSL, possible to import with other 3d files format ? work with other libs ?, etc...) ? Or it is just a preset over this engine ?

Now I would like to make a third person game, some advice on how to do it, please? Because I want to increase my skill in C++ for game and understading all subtlety in details that it make a good for my experience :).

A great thanks to all devs for Ogre3D, please keep it up this such nice 3D engine !

paroj
OGRE Team Member
OGRE Team Member
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Joined: Sun Mar 30, 2014 2:51 pm
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Re: started working with Ogre

Post by paroj »

the books mentioned here still mostly apply to Ogre 13: https://www.ogre3d.org/documentation

you could also take a look on OSS ogre-based games like https://github.com/RigsOfRods/rigs-of-rods for inspiration.

threedslider
Gnoblar
Posts: 5
Joined: Sun Apr 17, 2022 9:44 pm
x 1

Re: started working with Ogre

Post by threedslider »

Ok thank you, I will look this documentation.

Great for OSS ogre-based games and it is very useful for me :D .