Hi all,
I am newbie with Ogre but I started working with Visual studio Community 2022 to compile from Ogre source code for the version 1.13.3.4 and it works very well, tested a tutorial with source code that I am happy to see the result that I am learning by Ogre wiki. Nice, what is next thing ? I would like to learn more in depth now, any info to have some book for this version ? Because I don't find it :/, so I want to ask you, what does it means graphic rendering engine really? And what can make this matter as concretely ? Is it means as 100% customization over this engine (custom mesh made in hand, GLSL, possible to import with other 3d files format ? work with other libs ?, etc...) ? Or it is just a preset over this engine ?
Now I would like to make a third person game, some advice on how to do it, please? Because I want to increase my skill in C++ for game and understading all subtlety in details that it make a good for my experience .
A great thanks to all devs for Ogre3D, please keep it up this such nice 3D engine !