A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
caoyanfeng
Gnoblar
Posts: 3 Joined: Mon Jul 25, 2022 2:33 pm
Post
by caoyanfeng » Thu Jul 28, 2022 3:18 am
I have read the official guide, such as https://ogrecave.github.io/ogre/api/lat ... scene.html .
I want to know how to dynamically create a node and add a entity. Is it added in this callback ?
Code: Select all
bool frameStarted(const Ogre::FrameEvent& evt)
If the answer is yes,I doubt whether adding too much code will cause frame delay ?
Lax
Gnoll
Posts: 665 Joined: Mon Aug 06, 2007 12:53 pm
Location: Saarland, Germany
x 64
Post
by Lax » Mon Aug 01, 2022 7:22 pm
Hi,
you can add your entity where you want. If you derive from FrameListener, you can add your entity each frame in the FrameStarted function. Or you write your own game loop and call RenderOneFrame from Ogre and add your entity...
See also this page for some tutorials:
https://wiki.ogre3d.org/Tutorials
Best Regards
Lax