Hi guys, I have question about exporting scale. When I export meshes from blender 3.2, and then open in Ogre3d mesh viewer, but in the mesh viewer object was too small. So how can I get the right viewport and scale when I export from blender. Please give me some tips for helping.
Issue export mesh from blender to Ogre3d
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Re: Issue export mesh from blender to Ogre3d
I always apply object transform after I done with creating, but It is still not fit with the ogre3d. Maybe something happen in the viewport, because I see the distance too far away. And I counld not make It closer .
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Re: Issue export mesh from blender to Ogre3d
What is the position of the camera node and what is the position of the node the mesh resides on?
Did you change any parameter in the camera, like FOVy?
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Re: Issue export mesh from blender to Ogre3d
I already solved that problem, but still thank you so much.