Hi everyone, I'd like to show you a project I've been working on for some time.
HPMS (Half Past Midnight Stories) it's a game engine (I hope a full customizable game one day) that aims to recreate old 2.5d survival horror atmospheres, in particular Alone in the dark trilogy.
Here some features of the engine:
OGRE Backend for all the core functions (entity management, collision, animations ecc..)
Scene scripts in embedded LUA for all logic functions (actors management, game state management, save system ecc...)
Custom collision engine based on walkmaps and sectors
3D objects on 2D pre-rendered backgrounds (base rendered in blender and then hand-painted for a "vintage" effect)
Screen pixelation for an old school effect
This is the current state of work:
Core issues --> 90%
Collisions --> 100%
Scene 2.5D management --> 100%
Input --> 90%
Game state management --> 90%
Savegame system --> 90%
Inventory & Menù --> 80%
Message system --> 100%
Cinematics --> 80%
Combat system --> 20%
Game logics (quests, puzzles etc...) --> 20%
AI --> 0%
Here a short video of the "debug room":
This includes:
A couple of prerendered screens in 320x200 (with 4x pixelate ratio)
A dummy animated player
Some simple actions such push objects and equip a weapon
Thanks a lot!
AITD 4 (if you mean "The new Nightmare") it's a cool game, with very good pre-rendered BG and atmosphere.
Original trilogy games (in particular first episode from 1992) imho are a masterpieces of videogame history. The pixelated like "cartoon" graphics makes everything strange, confused, creating a strong sense of anxiety, reinforced by a masterful use of fixed cameras. The style is perfect considering the themes of the great ancients and myths of cthulhu treated, as if this were an old b/w horror silent movie.