HPMS - Old school 2.5D Engine

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Ray1184
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HPMS - Old school 2.5D Engine

Post by Ray1184 »

Hi everyone, I'd like to show you a project I've been working on for some time.
HPMS (Half Past Midnight Stories) it's a game engine (I hope a full customizable game one day) that aims to recreate old 2.5d survival horror atmospheres, in particular Alone in the dark trilogy.

Here some features of the engine:

  • OGRE Backend for all the core functions (entity management, collision, animations ecc..)
  • Scene scripts in embedded LUA for all logic functions (actors management, game state management, save system ecc...)
  • Custom collision engine based on walkmaps and sectors
  • 3D objects on 2D pre-rendered backgrounds (base rendered in blender and then hand-painted for a "vintage" effect)
  • Screen pixelation for an old school effect

This is the current state of work:

  • Core issues --> 90%
  • Collisions --> 100%
  • Scene 2.5D management --> 100%
  • Input --> 90%
  • Game state management --> 90%
  • Savegame system --> 90%
  • Inventory & Menù --> 80%
  • Message system --> 100%
  • Cinematics --> 80%
  • Combat system --> 20%
  • Game logics (quests, puzzles etc...) --> 20%
  • AI --> 0%

Here a short video of the "debug room":

This includes:

  • A couple of prerendered screens in 320x200 (with 4x pixelate ratio)
  • A dummy animated player
  • Some simple actions such push objects and equip a weapon
  • Simple inventory system
  • Switching between rooms

Hope you like it

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sercero
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Re: HPMS - Old school 2.5D Engine

Post by sercero »

Wow, looks good!

I never played the first games, but I have seen some screenshots from the first Alone in the Dark and you seem to have captured it.

The one I played is Alone in the Dark 4, the one for playstation 2.

Good memories playing with friends, that game has a great atmosphere.

Ray1184
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Re: HPMS - Old school 2.5D Engine

Post by Ray1184 »

Thanks a lot!
AITD 4 (if you mean "The new Nightmare") it's a cool game, with very good pre-rendered BG and atmosphere.
Original trilogy games (in particular first episode from 1992) imho are a masterpieces of videogame history. The pixelated like "cartoon" graphics makes everything strange, confused, creating a strong sense of anxiety, reinforced by a masterful use of fixed cameras. The style is perfect considering the themes of the great ancients and myths of cthulhu treated, as if this were an old b/w horror silent movie.