I am implementing viewer which has multiple scenemanager. And one scenemanager has multiple render targets.
And I want to know the best listers and callback for following task.
1.For updating mesh.
Is it correct to use "Listener::preUpdateSceneGraph"?
2.For switching scene node visibility per render target.
Is it correct to use "RenderTargetListener::preRenderTargetUpdate"?
A scene node is visible some render targets and invisible other render targets.
I want to know the best lister and callback for these purpose.