GpuParticles sample (and editor)

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Lax
Gnoll
Posts: 644
Joined: Mon Aug 06, 2007 12:53 pm
Location: Saarland, Germany
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Re: GpuParticles sample (and editor)

Post by Lax »

Hi,

thanks for the information!

Unfortunately I cannot start the GPU Editor exe file because of the following error message:

Error 'Diese Anwendung konnte nicht gestartet werden, weil sie das Qt-Plattform-Plugin "windows" nicht finden oder laden konnte' beim Starten von Tableau Desktop

Error: The application was unable to start correctly, because the Qt-Platform-plugin "windows" could not be loaded...

Do you have any idea, how to fix that?

Another question:
I'm currently using Particle Universe. It contains a lot of particle effects. I tried to convert one particle effect to ParticleGpu but its realy complex topic and I had no success.

Do you have a collection of particles to share? Or already converted some particle effects?

Best Regards
Lax

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przemir
Halfling
Posts: 68
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
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Re: GpuParticles sample (and editor)

Post by przemir »

Lax wrote: Sun Sep 10, 2023 10:17 am

Unfortunately I cannot start the GPU Editor exe file because of the following error message:

Error 'Diese Anwendung konnte nicht gestartet werden, weil sie das Qt-Plattform-Plugin "windows" nicht finden oder laden konnte' beim Starten von Tableau Desktop

Error: The application was unable to start correctly, because the Qt-Platform-plugin "windows" could not be loaded...

Do you have any idea, how to fix that?

The problem was missing platforms/qwindows.dll file from qt library. I added it to new release version. Editor was also updated to match sample repository.

Lax wrote: Sun Sep 10, 2023 10:17 am

Another question:
I'm currently using Particle Universe. It contains a lot of particle effects. I tried to convert one particle effect to ParticleGpu but its realy complex topic and I had no success.

Do you have a collection of particles to share? Or already converted some particle effects?

Not really more than those few samples in editor.

Btw. from what I see there is Ogre::ParticleFX2 in the way https://github.com/OGRECave/ogre-next/issues/402 which should be (nearly) compatible with old particles.