Hi,
I created a vegetation functionality, in which grass is placed over the terra surface.
I thought, that grass which has been created via the flag SCENE_STATIC.
The corresponding nodes have also been created via this flag.
The rendering distance have been set to 50meters.
No I observe dramatically frames drop, as I render up to 20000 grass items. See attached picture:
http://www.lukas-kalinowski.com/Homepag ... /Grass.png
I thought, that all static items in the scene are automatically using instanced functionality?
How can I increase performance? Are there some hints?
Best Regards
Lax