Implement SceneNode.LookAt in shader

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kubatp
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Joined: Tue Jan 06, 2009 1:12 pm
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Implement SceneNode.LookAt in shader

Post by kubatp »

Hello everyone,
Is there any easy way how to implement SceneNode.LookAt in shader? In other words, having a shader, which will rotate per the camera position.
Thank you for any tips!