decal masks

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


Nickak2003
Goblin
Posts: 272
Joined: Thu Jun 10, 2004 4:19 am
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decal masks

Post by Nickak2003 »

I read in an old post that decal masks were not implemented, such that any object in a decal region will get drawn on. I need a feature where only specific items in the region are decaled on. For instance, in my game, using terra, there are hills and terrain geometry, and I think I need to use decals onto the terrain for various features, but these decals need to affect only the terrain and not meshes on/above the terrain.

The old post suggested some things that could be done. What is the current status, and what are the current suggestions for getting this concept working? I will have to cross this bridge at some point...

Please help, thanks!