I reinstalled windows recently so I had to rebuild ogre-next, I tried running tutorial00, 01 and they both work like last time. But tutorial02 -> 06 crashed if run with vulkan, release mode (debug mode still work like normal).
Heres the log:
16:27:05: Creating resource group General
16:27:05: Creating resource group Internal
16:27:05: Creating resource group Autodetect
16:27:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:27:05: Registering ResourceManager for type Material
16:27:05: Registering ResourceManager for type Mesh
16:27:05: Registering ResourceManager for type Mesh2
16:27:05: Registering ResourceManager for type OldSkeleton
16:27:05: MovableObjectFactory for type 'ParticleSystem' registered.
16:27:05: ArchiveFactory for archive type FileSystem registered.
16:27:05: ArchiveFactory for archive type Zip registered.
16:27:05: ArchiveFactory for archive type EmbeddedZip registered.
16:27:05: DDS codec registering
16:27:05: FreeImage version: 3.18.0
16:27:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:27:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp
16:27:05: ETC codec registering
16:27:05: OITD codec registering
16:27:05: Registering ResourceManager for type HighLevelGpuProgram
16:27:05: MovableObjectFactory for type 'Decal' registered.
16:27:05: MovableObjectFactory for type 'InternalCubemapProbe' registered.
16:27:05: MovableObjectFactory for type 'Entity' registered.
16:27:05: MovableObjectFactory for type 'Item' registered.
16:27:05: MovableObjectFactory for type 'Light' registered.
16:27:05: MovableObjectFactory for type 'Rectangle2Dv2' registered.
16:27:05: MovableObjectFactory for type 'BillboardSet' registered.
16:27:05: MovableObjectFactory for type 'ManualObject2' registered.
16:27:05: MovableObjectFactory for type 'BillboardChain' registered.
16:27:05: MovableObjectFactory for type 'RibbonTrail' registered.
16:27:05: MovableObjectFactory for type 'WireAabb' registered.
16:27:05: Loading library .\RenderSystem_Direct3D11
16:27:05: Installing plugin: D3D11 RenderSystem
16:27:05: D3D11: Direct3D11 Rendering Subsystem created.
16:27:05: D3D11: Driver Detection Starts
16:27:05: D3D11: "AMD Radeon(TM) Graphics"
16:27:05: D3D11: "NVIDIA GeForce RTX 3050 Laptop GPU"
16:27:05: D3D11: "Microsoft Basic Render Driver (software)"
16:27:05: D3D11: Driver Detection Ends
16:27:05: Plugin successfully installed
16:27:05: Loading library .\RenderSystem_GL3Plus
16:27:05: Installing plugin: GL 3+ RenderSystem
16:27:05: OpenGL 3+ Rendering Subsystem created.
16:27:05: Plugin successfully installed
16:27:05: Loading library .\RenderSystem_Vulkan
16:27:05: Installing plugin: Vulkan RenderSystem
16:27:05: [Vulkan] Initializing VkInstance
16:27:06: Found instance extension: VK_KHR_device_group_creation
16:27:06: Found instance extension: VK_KHR_display
16:27:06: Found instance extension: VK_KHR_external_fence_capabilities
16:27:06: Found instance extension: VK_KHR_external_memory_capabilities
16:27:06: Found instance extension: VK_KHR_external_semaphore_capabilities
16:27:06: Found instance extension: VK_KHR_get_display_properties2
16:27:06: Found instance extension: VK_KHR_get_physical_device_properties2
16:27:06: Found instance extension: VK_KHR_get_surface_capabilities2
16:27:06: Found instance extension: VK_KHR_surface
16:27:06: Found instance extension: VK_KHR_surface_protected_capabilities
16:27:06: Found instance extension: VK_KHR_win32_surface
16:27:06: Found instance extension: VK_EXT_debug_report
16:27:06: Found instance extension: VK_EXT_debug_utils
16:27:06: Found instance extension: VK_EXT_direct_mode_display
16:27:06: Found instance extension: VK_EXT_swapchain_colorspace
16:27:06: Found instance extension: VK_NV_external_memory_capabilities
16:27:06: Found instance extension: VK_KHR_portability_enumeration
16:27:06: Found instance layer: VK_LAYER_NV_optimus
16:27:06: Found instance layer: VK_LAYER_AMD_switchable_graphics
16:27:06: Found instance layer: VK_LAYER_VALVE_steam_overlay
16:27:06: Found instance layer: VK_LAYER_VALVE_steam_fossilize
16:27:06: Found instance layer: VK_LAYER_LUNARG_api_dump
16:27:06: Found instance layer: VK_LAYER_LUNARG_gfxreconstruct
16:27:06: Found instance layer: VK_LAYER_KHRONOS_synchronization2
16:27:06: Found instance layer: VK_LAYER_KHRONOS_validation
16:27:06: Found instance layer: VK_LAYER_LUNARG_monitor
16:27:06: Found instance layer: VK_LAYER_LUNARG_screenshot
16:27:06: Found instance layer: VK_LAYER_KHRONOS_profiles
16:27:06: Requesting Instance Extension: VK_KHR_get_physical_device_properties2
16:27:06: Requesting Instance Extension: VK_KHR_win32_surface
16:27:06: Requesting Instance Extension: VK_KHR_surface
16:27:07: [Vulkan] Found 2 devices
16:27:07: [Vulkan] Found devices:
16:27:07: AMD Radeon(TM) Graphics #0
16:27:07: NVIDIA GeForce RTX 3050 Laptop GPU #1
16:27:07: Plugin successfully installed
16:27:07: Loading library .\Plugin_ParticleFX
16:27:07: Installing plugin: ParticleFX
16:27:07: Particle Emitter Type 'Point' registered
16:27:07: Particle Emitter Type 'Box' registered
16:27:07: Particle Emitter Type 'Ellipsoid' registered
16:27:07: Particle Emitter Type 'Cylinder' registered
16:27:07: Particle Emitter Type 'Ring' registered
16:27:07: Particle Emitter Type 'HollowEllipsoid' registered
16:27:07: Particle Affector Type 'LinearForce' registered
16:27:07: Particle Affector Type 'ColourFader' registered
16:27:07: Particle Affector Type 'ColourFader2' registered
16:27:07: Particle Affector Type 'ColourImage' registered
16:27:07: Particle Affector Type 'ColourInterpolator' registered
16:27:07: Particle Affector Type 'ScaleInterpolator' registered
16:27:07: Particle Affector Type 'Scaler' registered
16:27:07: Particle Affector Type 'Rotator' registered
16:27:07: Particle Affector Type 'DirectionRandomiser' registered
16:27:07: Particle Affector Type 'DeflectorPlane' registered
16:27:07: Plugin successfully installed
16:27:07: --* OGRE Initialising
16:27:07: --* Version 3.0.0unstable (E)
16:27:07: D3D11: RenderSystem Option: sRGB Gamma Conversion = Yes
16:27:07: D3D11: RenderSystem Option: Rendering Device = (default)
16:27:07: D3D11: RenderSystem Option: Allow NVPerfHUD = No
16:27:07: D3D11: RenderSystem Option: Backbuffer Count = Auto
16:27:07: D3D11: RenderSystem Option: Driver type = Hardware
16:27:07: D3D11: RenderSystem Option: FSAA = 1x MSAA
16:27:07: D3D11: RenderSystem Option: Fast Shader Build Hack = Yes
16:27:07: D3D11: RenderSystem Option: Floating-point mode = Fastest
16:27:07: D3D11: RenderSystem Option: Full Screen = Yes
16:27:07: D3D11: RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
16:27:07: D3D11: RenderSystem Option: Max Requested Feature Levels = 11.1
16:27:07: D3D11: RenderSystem Option: Min Requested Feature Levels = 9.1
16:27:07: D3D11: RenderSystem Option: VSync = No
16:27:07: D3D11: RenderSystem Option: VSync Interval = 1
16:27:07: D3D11: RenderSystem Option: Vendor Extensions = Auto
16:27:07: D3D11: RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour
16:27:07: D3D11: RenderSystem Option: sRGB Gamma Conversion = Yes
16:27:10: D3D11: Shutting down cleanly.
16:27:10: CPU Identifier & Features
16:27:10: -------------------------
16:27:10: * CPU ID: AuthenticAMD: AMD Ryzen 5 5600H with Radeon Graphics
16:27:10: * Logical cores: 12
16:27:10: * SSE: yes
16:27:10: * SSE2: yes
16:27:10: * SSE3: yes
16:27:10: * MMX: yes
16:27:10: * MMXEXT: yes
16:27:10: * 3DNOW: no
16:27:10: * 3DNOWEXT: no
16:27:10: * CMOV: yes
16:27:10: * TSC: yes
16:27:10: * FPU: yes
16:27:10: * PRO: yes
16:27:10: * HT: no
16:27:10: -------------------------
16:27:10: [Vulkan] Found 2 devices
16:27:10: [Vulkan] Selecting device 0
16:27:10: Found device extension: VK_KHR_16bit_storage
16:27:10: Found device extension: VK_KHR_8bit_storage
16:27:10: Found device extension: VK_KHR_bind_memory2
16:27:10: Found device extension: VK_KHR_buffer_device_address
16:27:10: Found device extension: VK_KHR_copy_commands2
16:27:10: Found device extension: VK_KHR_create_renderpass2
16:27:10: Found device extension: VK_KHR_dedicated_allocation
16:27:10: Found device extension: VK_KHR_depth_stencil_resolve
16:27:10: Found device extension: VK_KHR_descriptor_update_template
16:27:10: Found device extension: VK_KHR_device_group
16:27:10: Found device extension: VK_KHR_draw_indirect_count
16:27:10: Found device extension: VK_KHR_driver_properties
16:27:10: Found device extension: VK_KHR_dynamic_rendering
16:27:10: Found device extension: VK_KHR_external_fence
16:27:10: Found device extension: VK_KHR_external_fence_win32
16:27:10: Found device extension: VK_KHR_external_memory
16:27:10: Found device extension: VK_KHR_external_memory_win32
16:27:10: Found device extension: VK_KHR_external_semaphore
16:27:10: Found device extension: VK_KHR_external_semaphore_win32
16:27:10: Found device extension: VK_KHR_format_feature_flags2
16:27:10: Found device extension: VK_KHR_get_memory_requirements2
16:27:10: Found device extension: VK_KHR_global_priority
16:27:10: Found device extension: VK_KHR_imageless_framebuffer
16:27:10: Found device extension: VK_KHR_image_format_list
16:27:10: Found device extension: VK_KHR_maintenance1
16:27:10: Found device extension: VK_KHR_maintenance2
16:27:10: Found device extension: VK_KHR_maintenance3
16:27:10: Found device extension: VK_KHR_maintenance4
16:27:10: Found device extension: VK_KHR_multiview
16:27:10: Found device extension: VK_KHR_pipeline_executable_properties
16:27:10: Found device extension: VK_KHR_pipeline_library
16:27:10: Found device extension: VK_KHR_push_descriptor
16:27:10: Found device extension: VK_KHR_relaxed_block_layout
16:27:10: Found device extension: VK_KHR_sampler_mirror_clamp_to_edge
16:27:10: Found device extension: VK_KHR_sampler_ycbcr_conversion
16:27:10: Found device extension: VK_KHR_separate_depth_stencil_layouts
16:27:10: Found device extension: VK_KHR_shader_atomic_int64
16:27:10: Found device extension: VK_KHR_shader_clock
16:27:10: Found device extension: VK_KHR_shader_draw_parameters
16:27:10: Found device extension: VK_KHR_shader_float16_int8
16:27:10: Found device extension: VK_KHR_shader_float_controls
16:27:10: Found device extension: VK_KHR_shader_integer_dot_product
16:27:10: Found device extension: VK_KHR_shader_non_semantic_info
16:27:10: Found device extension: VK_KHR_shader_subgroup_extended_types
16:27:10: Found device extension: VK_KHR_shader_subgroup_uniform_control_flow
16:27:10: Found device extension: VK_KHR_shader_terminate_invocation
16:27:10: Found device extension: VK_KHR_spirv_1_4
16:27:10: Found device extension: VK_KHR_storage_buffer_storage_class
16:27:10: Found device extension: VK_KHR_swapchain
16:27:10: Found device extension: VK_KHR_swapchain_mutable_format
16:27:10: Found device extension: VK_KHR_synchronization2
16:27:10: Found device extension: VK_KHR_timeline_semaphore
16:27:10: Found device extension: VK_KHR_uniform_buffer_standard_layout
16:27:10: Found device extension: VK_KHR_variable_pointers
16:27:10: Found device extension: VK_KHR_vulkan_memory_model
16:27:10: Found device extension: VK_KHR_win32_keyed_mutex
16:27:10: Found device extension: VK_KHR_workgroup_memory_explicit_layout
16:27:10: Found device extension: VK_KHR_zero_initialize_workgroup_memory
16:27:10: Found device extension: VK_EXT_4444_formats
16:27:10: Found device extension: VK_EXT_calibrated_timestamps
16:27:10: Found device extension: VK_EXT_color_write_enable
16:27:10: Found device extension: VK_EXT_conditional_rendering
16:27:10: Found device extension: VK_EXT_conservative_rasterization
16:27:10: Found device extension: VK_EXT_custom_border_color
16:27:10: Found device extension: VK_EXT_depth_clip_control
16:27:10: Found device extension: VK_EXT_depth_clip_enable
16:27:10: Found device extension: VK_EXT_depth_range_unrestricted
16:27:10: Found device extension: VK_EXT_descriptor_indexing
16:27:10: Found device extension: VK_EXT_extended_dynamic_state
16:27:10: Found device extension: VK_EXT_extended_dynamic_state2
16:27:10: Found device extension: VK_EXT_external_memory_host
16:27:10: Found device extension: VK_EXT_full_screen_exclusive
16:27:10: Found device extension: VK_EXT_global_priority
16:27:10: Found device extension: VK_EXT_global_priority_query
16:27:10: Found device extension: VK_EXT_hdr_metadata
16:27:10: Found device extension: VK_EXT_host_query_reset
16:27:10: Found device extension: VK_EXT_image_robustness
16:27:10: Found device extension: VK_EXT_image_view_min_lod
16:27:10: Found device extension: VK_EXT_index_type_uint8
16:27:10: Found device extension: VK_EXT_inline_uniform_block
16:27:10: Found device extension: VK_EXT_line_rasterization
16:27:10: Found device extension: VK_EXT_load_store_op_none
16:27:10: Found device extension: VK_EXT_memory_budget
16:27:10: Found device extension: VK_EXT_memory_priority
16:27:10: Found device extension: VK_EXT_non_seamless_cube_map
16:27:10: Found device extension: VK_EXT_pageable_device_local_memory
16:27:10: Found device extension: VK_EXT_pipeline_creation_cache_control
16:27:10: Found device extension: VK_EXT_pipeline_creation_feedback
16:27:10: Found device extension: VK_EXT_primitive_topology_list_restart
16:27:10: Found device extension: VK_EXT_private_data
16:27:10: Found device extension: VK_EXT_provoking_vertex
16:27:10: Found device extension: VK_EXT_queue_family_foreign
16:27:10: Found device extension: VK_EXT_robustness2
16:27:10: Found device extension: VK_EXT_sampler_filter_minmax
16:27:10: Found device extension: VK_EXT_sample_locations
16:27:10: Found device extension: VK_EXT_scalar_block_layout
16:27:10: Found device extension: VK_EXT_separate_stencil_usage
16:27:10: Found device extension: VK_EXT_shader_atomic_float
16:27:10: Found device extension: VK_EXT_shader_demote_to_helper_invocation
16:27:10: Found device extension: VK_EXT_shader_image_atomic_int64
16:27:10: Found device extension: VK_EXT_shader_stencil_export
16:27:10: Found device extension: VK_EXT_shader_subgroup_ballot
16:27:10: Found device extension: VK_EXT_shader_subgroup_vote
16:27:10: Found device extension: VK_EXT_shader_viewport_index_layer
16:27:10: Found device extension: VK_EXT_subgroup_size_control
16:27:10: Found device extension: VK_EXT_texel_buffer_alignment
16:27:10: Found device extension: VK_EXT_tooling_info
16:27:10: Found device extension: VK_EXT_transform_feedback
16:27:10: Found device extension: VK_EXT_vertex_attribute_divisor
16:27:10: Found device extension: VK_EXT_ycbcr_image_arrays
16:27:10: Found device extension: VK_AMD_buffer_marker
16:27:10: Found device extension: VK_AMD_calibrated_timestamps
16:27:10: Found device extension: VK_AMD_device_coherent_memory
16:27:10: Found device extension: VK_AMD_display_native_hdr
16:27:10: Found device extension: VK_AMD_draw_indirect_count
16:27:10: Found device extension: VK_AMD_gcn_shader
16:27:10: Found device extension: VK_AMD_gpa_interface
16:27:10: Found device extension: VK_AMD_gpu_shader_half_float
16:27:10: Found device extension: VK_AMD_gpu_shader_int16
16:27:10: Found device extension: VK_AMD_memory_overallocation_behavior
16:27:10: Found device extension: VK_AMD_mixed_attachment_samples
16:27:10: Found device extension: VK_AMD_negative_viewport_height
16:27:10: Found device extension: VK_AMD_pipeline_compiler_control
16:27:10: Found device extension: VK_AMD_rasterization_order
16:27:10: Found device extension: VK_AMD_shader_ballot
16:27:10: Found device extension: VK_AMD_shader_core_properties
16:27:10: Found device extension: VK_AMD_shader_core_properties2
16:27:10: Found device extension: VK_AMD_shader_early_and_late_fragment_tests
16:27:10: Found device extension: VK_AMD_shader_explicit_vertex_parameter
16:27:10: Found device extension: VK_AMD_shader_fragment_mask
16:27:10: Found device extension: VK_AMD_shader_image_load_store_lod
16:27:10: Found device extension: VK_AMD_shader_info
16:27:10: Found device extension: VK_AMD_shader_trinary_minmax
16:27:10: Found device extension: VK_AMD_texture_gather_bias_lod
16:27:10: Found device extension: VK_AMD_wave_limits
16:27:10: Found device extension: VK_GOOGLE_decorate_string
16:27:10: Found device extension: VK_GOOGLE_hlsl_functionality1
16:27:10: Found device extension: VK_GOOGLE_user_type
16:27:10: Requesting Extension: VK_KHR_16bit_storage
16:27:10: Requesting Extension: VK_KHR_maintenance2
16:27:10: Requesting Extension: VK_KHR_shader_float16_int8
16:27:10: Requesting Extension: VK_KHR_storage_buffer_storage_class
16:27:10: Requesting Extension: VK_EXT_shader_subgroup_vote
16:27:10: Requesting Extension: VK_EXT_shader_viewport_index_layer
16:27:10: Requesting Extension: VK_KHR_swapchain
16:27:10: [Vulkan] API Version: 1.3.217 (0x4030d9)
16:27:10: [Vulkan] Driver Version (raw): 0x8000e9
16:27:10: [Vulkan] Vendor ID: 0x1002
16:27:10: [Vulkan] Device ID: 0x1638
16:27:10: Registering ResourceManager for type GpuProgram
16:27:10: RenderSystem capabilities
16:27:10: -------------------------
16:27:10: RenderSystem Name: Vulkan Rendering Subsystem
16:27:10: GPU Vendor: amd
16:27:10: Device Name: AMD Radeon(TM) Graphics
16:27:10: Driver Version: 2.0.233.0
16:27:10: * Fixed function pipeline: no
16:27:10: * Hardware generation of mipmaps: yes
16:27:10: * Texture blending: yes
16:27:10: * Anisotropic texture filtering: yes
16:27:10: * Dot product texture operation: yes
16:27:10: * Cube mapping: yes
16:27:10: * Hardware stencil buffer: yes
16:27:10: - Stencil depth: 8
16:27:10: - Two sided stencil support: yes
16:27:10: - Wrap stencil values: yes
16:27:10: * Hardware vertex / index buffers: yes
16:27:10: * 32-bit index buffers: no
16:27:10: * Vertex programs: no
16:27:10: * Number of floating-point constants for vertex programs: 256
16:27:10: * Number of integer constants for vertex programs: 256
16:27:10: * Number of boolean constants for vertex programs: 256
16:27:10: * Fragment programs: no
16:27:10: * Number of floating-point constants for fragment programs: 256
16:27:10: * Number of integer constants for fragment programs: 256
16:27:10: * Number of boolean constants for fragment programs: 256
16:27:10: * Geometry programs: no
16:27:10: * Number of floating-point constants for geometry programs: 256
16:27:10: * Number of integer constants for geometry programs: 256
16:27:10: * Number of boolean constants for geometry programs: 256
16:27:10: * Tessellation Hull programs: no
16:27:10: * Number of floating-point constants for tessellation hull programs: 256
16:27:10: * Number of integer constants for tessellation hull programs: 256
16:27:10: * Number of boolean constants for tessellation hull programs: 256
16:27:10: * Tessellation Domain programs: no
16:27:10: * Number of floating-point constants for tessellation domain programs: 256
16:27:10: * Number of integer constants for tessellation domain programs: 256
16:27:10: * Number of boolean constants for tessellation domain programs: 256
16:27:10: * Compute programs: yes
16:27:10: * Number of floating-point constants for compute programs: 256
16:27:10: * Number of integer constants for compute programs: 256
16:27:10: * Number of boolean constants for compute programs: 256
16:27:10: * Supported Shader Profiles: glsl glslvk hlsl hlslvk
16:27:10: * Texture Compression: yes
16:27:10: - DXT: yes
16:27:10: - VTC: no
16:27:10: - PVRTC: no
16:27:10: - ATC: no
16:27:10: - ETC1: no
16:27:10: - ETC2: no
16:27:10: - BC4/BC5: yes
16:27:10: - BC6H/BC7: yes
16:27:10: - ASTC: no
16:27:10: * Hardware Occlusion Query: no
16:27:10: * User clip planes: yes
16:27:10: * VET_UBYTE4 vertex element type: yes
16:27:10: * Infinite far plane projection: yes
16:27:10: * Hardware render-to-texture: yes
16:27:10: * Floating point textures: yes
16:27:10: * Non-power-of-two textures: yes
16:27:10: * 1d textures: yes
16:27:10: * Volume textures: yes
16:27:10: * Max Texture resolution (2D) 16384
16:27:10: * Max Texture resolution (3D) 4096
16:27:10: * Max Texture resolution (Cubemaps) 16384
16:27:10: * Multiple Render Targets: 1
16:27:10: - With different bit depths: no
16:27:10: * Point Sprites: yes
16:27:10: * Extended point parameters: yes
16:27:10: * Max Point Size: 256
16:27:10: * Vertex texture fetch: no
16:27:10: * Number of world matrices: 0
16:27:10: * Number of texture units: 32
16:27:10: * Stencil buffer depth: 8
16:27:10: * Number of vertex blend matrices: 0
16:27:10: * Render to Vertex Buffer : no
16:27:10: * Hardware Atomic Counters: no
16:27:10: * Shader 16-bit floating point (half): yes
16:27:10: * Compute max threads per threadgroup per axis: 1024, 1024, 1024
16:27:10: * Compute max threads per threadgroup total: 1024
16:27:10: * Using Reverse Z: yes
16:27:10: Supported memory types for general buffer usage: 15
16:27:10: Supported memory types for reading: 15
16:27:10: VkDevice will use coherent memory buffers: true
16:27:10: VkDevice will use non-coherent memory buffers: false
16:27:10: VkDevice will use coherent memory for reading: true
16:27:10: VkDevice read memory is coherent: true
16:27:10: Trying presentMode = IMMEDIATE_KHR
16:27:10: Chosen presentMode = IMMEDIATE_KHR
16:27:10: surfaceCaps.currentTransform = 1
16:27:10: DefaultWorkQueue('Root') initialising on thread main.
16:27:10: _hlmsMacroblockCreated
16:27:10: _hlmsBlendblockCreated
16:27:10: Particle Renderer Type 'billboard' registered
16:27:10: OverlayElementFactory for type Panel registered.
16:27:10: OverlayElementFactory for type BorderPanel registered.
16:27:10: OverlayElementFactory for type TextArea registered.
16:27:10: Registering ResourceManager for type Font
16:27:10: Creating resource group Essential
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/packs/CornellBox.zip' of type 'Zip' to resource group 'Essential'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/Hlms/Common/Any' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/Hlms/Common/HLSL' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/Hlms/Common/Metal' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/Compute/Algorithms/IBL' of type 'FileSystem' to resource group 'General'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General'
16:27:10: Creating resource group Popular
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
16:27:10: Added resource location 'D:/OGRE_NEXT/ogre-next/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: Loading HlmsDiskCache from hlmsDiskCache1.bin
16:27:10: Applying HlmsDiskCache 1
16:27:10: INFO: The cached Hlms is for shader profile in 'hlsl' but it does not match the current one 'glslvk'. This increases loading times.
16:27:10: WARNING: The cached Hlms is out of date. The templates have changed. We will parse the templates again. If you experience crashes or shader compiler errors, delete the cache
16:27:10: Vulkan GLSL compiler error in 100000000VertexShader_vs:
ERROR: 0:361: 'binding' : uniform/buffer blocks require layout(binding=X)
ERROR: 1 compilation errors. No code generated.DEBUG LOG:
16:27:10:
ROOT LAYOUT BEGIN
{
"0" :
{
"const_buffers" : [0, 3],
"readonly_buffers" : [0, 1],
"textures" : [1, 2],
"samplers" : [1, 2]
}
}ROOT LAYOUT END
#extension GL_EXT_samplerless_texture_functions : require
#define vulkan_layout layout
#define vulkan( x ) x
#define vk_comma ,
#define vkSampler1D sampler1D
#define vkSampler2D sampler2D
#define vkSampler2DArray sampler2DArray
#define vkSampler3D sampler3D
#define vkSamplerCube samplerCube
#define ogre_B0 set = 0, binding = 0
#define ogre_B1 set = 0, binding = 1
#define ogre_B2 set = 0, binding = 2
#define ogre_R0 set = 0, binding = 3
#define ogre_t1 set = 0, binding = 4
#define ogre_s1 set = 0, binding = 5
#define OGRE_POSITION location = 0
#define OGRE_BLENDWEIGHT location = 3
#define OGRE_BLENDINDICES location = 4
#define OGRE_BLENDWEIGHT2 location = 13
#define OGRE_BLENDINDICES2 location = 14
#define OGRE_NORMAL location = 1
#define OGRE_DIFFUSE location = 5
#define OGRE_SPECULAR location = 6
#define OGRE_TEXCOORD0 location = 7
#define OGRE_TEXCOORD1 location = 8
#define OGRE_TEXCOORD2 location = 9
#define OGRE_TEXCOORD3 location = 10
#define OGRE_TEXCOORD4 location = 11
#define OGRE_TEXCOORD5 location = 12
#define OGRE_TEXCOORD6 location = 13
#define OGRE_TEXCOORD7 location = 14
#define OGRE_BINORMAL location = 4294967295
#define OGRE_TANGENT location = 2
#define OGRE_DRAWID location = 15u16:27:10: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 100000000VertexShader_vs failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: High-level program 100000000VertexShader_vs encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 100000000VertexShader_vs failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: Vulkan GLSL compiler error in 100000000VertexShader_vs:
ERROR: 0:361: 'binding' : uniform/buffer blocks require layout(binding=X)
ERROR: 1 compilation errors. No code generated.DEBUG LOG:
16:27:10:
ROOT LAYOUT BEGIN
{
"0" :
{
"const_buffers" : [0, 3],
"readonly_buffers" : [0, 1],
"textures" : [1, 2],
"samplers" : [1, 2]
}
}ROOT LAYOUT END
#extension GL_EXT_samplerless_texture_functions : require
#define vulkan_layout layout
#define vulkan( x ) x
#define vk_comma ,
#define vkSampler1D sampler1D
#define vkSampler2D sampler2D
#define vkSampler2DArray sampler2DArray
#define vkSampler3D sampler3D
#define vkSamplerCube samplerCube
#define ogre_B0 set = 0, binding = 0
#define ogre_B1 set = 0, binding = 1
#define ogre_B2 set = 0, binding = 2
#define ogre_R0 set = 0, binding = 3
#define ogre_t1 set = 0, binding = 4
#define ogre_s1 set = 0, binding = 5
#define OGRE_POSITION location = 0
#define OGRE_BLENDWEIGHT location = 3
#define OGRE_BLENDINDICES location = 4
#define OGRE_BLENDWEIGHT2 location = 13
#define OGRE_BLENDINDICES2 location = 14
#define OGRE_NORMAL location = 1
#define OGRE_DIFFUSE location = 5
#define OGRE_SPECULAR location = 6
#define OGRE_TEXCOORD0 location = 7
#define OGRE_TEXCOORD1 location = 8
#define OGRE_TEXCOORD2 location = 9
#define OGRE_TEXCOORD3 location = 10
#define OGRE_TEXCOORD4 location = 11
#define OGRE_TEXCOORD5 location = 12
#define OGRE_TEXCOORD6 location = 13
#define OGRE_TEXCOORD7 location = 14
#define OGRE_BINORMAL location = 4294967295
#define OGRE_TANGENT location = 2
#define OGRE_DRAWID location = 15u16:27:10: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 100000000VertexShader_vs failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: Error loading cache from .//hlmsDiskCache1.bin! If you have issues, try deleting the file and restarting the app
16:27:10: Loading HlmsDiskCache from hlmsDiskCache3.bin
16:27:10: _hlmsMacroblockCreated
16:27:10: _hlmsBlendblockCreated
16:27:10: Applying HlmsDiskCache 3
16:27:10: INFO: The cached Hlms is for shader profile in 'hlsl' but it does not match the current one 'glslvk'. This increases loading times.
16:27:10: WARNING: The cached Hlms is out of date. The templates have changed. We will parse the templates again. If you experience crashes or shader compiler errors, delete the cache
16:27:10: Vulkan GLSL compiler error in 300000000VertexShader_vs:
ERROR: 0:285: 'binding' : uniform/buffer blocks require layout(binding=X)
ERROR: 1 compilation errors. No code generated.DEBUG LOG:
16:27:10:
ROOT LAYOUT BEGIN
{
"0" :
{
"const_buffers" : [0, 3],
"readonly_buffers" : [0, 1]
},
"1" :
{
"baked" : true,
"textures" : [2, 3],
"samplers" : [2, 3]
}
}ROOT LAYOUT END
#extension GL_EXT_samplerless_texture_functions : require
#define vulkan_layout layout
#define vulkan( x ) x
#define vk_comma ,
#define vkSampler1D sampler1D
#define vkSampler2D sampler2D
#define vkSampler2DArray sampler2DArray
#define vkSampler3D sampler3D
#define vkSamplerCube samplerCube
#define ogre_B0 set = 0, binding = 0
#define ogre_B1 set = 0, binding = 1
#define ogre_B2 set = 0, binding = 2
#define ogre_R0 set = 0, binding = 3
#define ogre_t2 set = 1, binding = 0
#define ogre_s2 set = 1, binding = 1
#define OGRE_POSITION location = 0
#define OGRE_BLENDWEIGHT location = 3
#define OGRE_BLENDINDICES location = 4
#define OGRE_BLENDWEIGHT2 location = 13
#define OGRE_BLENDINDICES2 location = 14
#define OGRE_NORMAL location = 1
#define OGRE_DIFFUSE location = 5
#define OGRE_SPECULAR location = 6
#define OGRE_TEXCOORD0 location = 7
#define OGRE_TEXCOORD1 location = 8
#define OGRE_TEXCOORD2 location = 9
#define OGRE_TEXCOORD3 location = 10
#define OGRE_TEXCOORD4 location = 11
#define OGRE_TEXCOORD5 location = 12
#define OGRE_TEXCOORD6 location = 13
#define OGRE_TEXCOORD7 location = 14
#define OGRE_BINORMAL location = 4294967295
#define OGRE_TANGENT location = 2
#define OGRE_DRAWID location = 15u16:27:10: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 300000000VertexShader_vs failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: High-level program 300000000VertexShader_vs encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 300000000VertexShader_vs failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: Vulkan GLSL compiler error in 300000000VertexShader_vs:
ERROR: 0:285: 'binding' : uniform/buffer blocks require layout(binding=X)
ERROR: 1 compilation errors. No code generated.DEBUG LOG:
16:27:10:
ROOT LAYOUT BEGIN
{
"0" :
{
"const_buffers" : [0, 3],
"readonly_buffers" : [0, 1]
},
"1" :
{
"baked" : true,
"textures" : [2, 3],
"samplers" : [2, 3]
}
}ROOT LAYOUT END
#extension GL_EXT_samplerless_texture_functions : require
#define vulkan_layout layout
#define vulkan( x ) x
#define vk_comma ,
#define vkSampler1D sampler1D
#define vkSampler2D sampler2D
#define vkSampler2DArray sampler2DArray
#define vkSampler3D sampler3D
#define vkSamplerCube samplerCube
#define ogre_B0 set = 0, binding = 0
#define ogre_B1 set = 0, binding = 1
#define ogre_B2 set = 0, binding = 2
#define ogre_R0 set = 0, binding = 3
#define ogre_t2 set = 1, binding = 0
#define ogre_s2 set = 1, binding = 1
#define OGRE_POSITION location = 0
#define OGRE_BLENDWEIGHT location = 3
#define OGRE_BLENDINDICES location = 4
#define OGRE_BLENDWEIGHT2 location = 13
#define OGRE_BLENDINDICES2 location = 14
#define OGRE_NORMAL location = 1
#define OGRE_DIFFUSE location = 5
#define OGRE_SPECULAR location = 6
#define OGRE_TEXCOORD0 location = 7
#define OGRE_TEXCOORD1 location = 8
#define OGRE_TEXCOORD2 location = 9
#define OGRE_TEXCOORD3 location = 10
#define OGRE_TEXCOORD4 location = 11
#define OGRE_TEXCOORD5 location = 12
#define OGRE_TEXCOORD6 location = 13
#define OGRE_TEXCOORD7 location = 14
#define OGRE_BINORMAL location = 4294967295
#define OGRE_TANGENT location = 2
#define OGRE_DRAWID location = 15u16:27:10: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 300000000VertexShader_vs failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: Error loading cache from .//hlmsDiskCache3.bin! If you have issues, try deleting the file and restarting the app
16:27:10: Parsing scripts for resource group Autodetect
16:27:10: Finished parsing scripts for resource group Autodetect
16:27:10: Creating resources for group Autodetect
16:27:10: All done
16:27:10: Parsing scripts for resource group Essential
16:27:10: Parsing script Materials.material
16:27:10: Parsing script CornellBox.material.json
16:27:10: _hlmsMacroblockCreated
16:27:10: Parsing script DebugFont.fontdef
16:27:10: Finished parsing scripts for resource group Essential
16:27:10: Creating resources for group Essential
16:27:10: All done
16:27:10: Parsing scripts for resource group General
16:27:10: Parsing script Quad.program
16:27:10: Shader Ogre/Compositor/Quad_vs_VK compiled successfully.
16:27:10: Shader Ogre/Compositor/QuadCameraDir_vs_VK compiled successfully.
16:27:10: Shader Ogre/Compositor/QuadCameraDirNoUV_vs_VK compiled successfully.
16:27:10: Parsing script Atmosphere.material
16:27:10: Shader Ogre/Atmo/NprSky_ps_VK compiled successfully.
16:27:10: _hlmsMacroblockCreated
16:27:10: Parsing script Copyback.material
16:27:10: Shader Ogre/Copy/4xFP32_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsMacroblockCreated
16:27:10: Shader Ogre/Copy/4xFP32_2DArray_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: Shader Ogre/Copy/1xFP32_ps_VK compiled successfully.
16:27:10: Shader Ogre/Resolve/1xFP32_Subsample0_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: Parsing script DepthUtils.material
16:27:10: Shader Ogre/Depth/DownscaleMax_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsMacroblockCreated
16:27:10: Parsing script DPM.material
16:27:10: Shader Ogre/DPM/CubeToDpm_4xFP16_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsMacroblockCreated
16:27:10: Parsing script DPSM.material
16:27:10: Shader Ogre/DPSM/CubeToDpsm_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: Shader Ogre/DPSM/CubeToDpsm_Colour_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: Parsing script EsmGaussianBlurLogFilter.material
16:27:10: Shader ESM/GaussianLogFilterH_ps_VK compiled successfully.
16:27:10: Shader ESM/GaussianLogFilterV_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: Parsing script HiddenAreaMeshVr.material
16:27:10: Shader Ogre/VR/HiddenAreaMeshVr_vs_VK compiled successfully.
16:27:10: Shader Ogre/VR/HiddenAreaMeshVr_ps_VK compiled successfully.
16:27:10: _hlmsBlendblockCreated
16:27:10: Parsing script PccDepthCompressor.material
16:27:10: Shader PccDepthCompressor_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: _hlmsBlendblockCreated
16:27:10: Parsing script RadialDensityMask.material
16:27:10: Shader Ogre/Compositor/RadialDensityMask_vs_VK compiled successfully.
16:27:10: Shader Ogre/VR/RadialDensityMask_ps_VK compiled successfully.
16:27:10: _hlmsMacroblockCreated
16:27:10: Parsing script Sky.material
16:27:10: Shader Ogre/Sky/Cubemap_ps_VK compiled successfully.
16:27:10: _hlmsSamplerblockCreated
16:27:10: hlmsSamplerblockCreated
16:27:10: Shader Ogre/Sky/Equirectangular_ps_VK compiled successfully.
16:27:10: OGRE EXCEPTION(5:ItemIdentityException): Parameter called sliceIdx does not exist. in GpuProgramParameters::findNamedConstantDefinition at D:\OGRE_NEXT\ogre-next\OgreMain\src\OgreGpuProgramParams.cpp (line 2209)
16:27:10: Compiler error: invalid parameters in Sky.material(127): setting of constant failed
16:27:10: _hlmsSamplerblockCreated
16:27:10: Parsing script EsmGaussianBlurLogFilter.material.json
16:27:10: _hlmsSamplerblockCreated
16:27:10: Parsing script Mipmaps.material.json
16:27:10: Parsing script IBL.material.json
16:27:10: Finished parsing scripts for resource group General
16:27:10: Creating resources for group General
16:27:10: All done
16:27:10: Parsing scripts for resource group Internal
16:27:10: Finished parsing scripts for resource group Internal
16:27:10: Creating resources for group Internal
16:27:10: All done
16:27:10: Parsing scripts for resource group Popular
16:27:10: Parsing script InstancedStereo.compositor
16:27:10: Parsing script IrradianceFieldRaster.compositor
16:27:10: Parsing script LocalCubemaps.compositor
16:27:10: Parsing script PbsMaterials.compositor
16:27:10: Parsing script PlanarReflections.compositor
16:27:10: Parsing script Refractions.compositor
16:27:10: Parsing script ScreenSpaceReflections.compositor
16:27:10: Parsing script ShadowMapDebugging.compositor
16:27:10: Parsing script StaticShadowMaps.compositor
16:27:10: Parsing script StencilTest.compositor
16:27:10: Parsing script StereoRendering.compositor
16:27:10: Parsing script TutorialSky_Postprocess.compositor
16:27:10: Parsing script TutorialUav01_Setup.compositor
16:27:10: Parsing script TutorialUav02_Setup.compositor
16:27:10: Parsing script Tutorial_DynamicCubemap.compositor
16:27:10: Parsing script Tutorial_OpenVRWorkspace.compositor
16:27:10: Parsing script Tutorial_ReconstructPosFromDepth.compositor
16:27:10: Parsing script Tutorial_Terrain.compositor
16:27:10: Parsing script UvBaking.compositor
16:27:10: Finished parsing scripts for resource group Popular
16:27:10: Creating resources for group Popular
16:27:10: All done
16:27:10: Trying presentMode = IMMEDIATE_KHR
16:27:10: Chosen presentMode = IMMEDIATE_KHR
16:27:10: surfaceCaps.currentTransform = 1
16:27:10: Font DebugFont using texture size 512x512
16:27:10: Info: Freetype returned null for character 127 in font DebugFont
16:27:10: Info: Freetype returned null for character 128 in font DebugFont
16:27:10: Info: Freetype returned null for character 129 in font DebugFont
16:27:10: Info: Freetype returned null for character 130 in font DebugFont
16:27:10: Info: Freetype returned null for character 131 in font DebugFont
16:27:10: Info: Freetype returned null for character 132 in font DebugFont
16:27:10: Info: Freetype returned null for character 133 in font DebugFont
16:27:10: Info: Freetype returned null for character 134 in font DebugFont
16:27:10: Info: Freetype returned null for character 135 in font DebugFont
16:27:10: Info: Freetype returned null for character 136 in font DebugFont
16:27:10: Info: Freetype returned null for character 137 in font DebugFont
16:27:10: Info: Freetype returned null for character 138 in font DebugFont
16:27:10: Info: Freetype returned null for character 139 in font DebugFont
16:27:10: Info: Freetype returned null for character 140 in font DebugFont
16:27:10: Info: Freetype returned null for character 141 in font DebugFont
16:27:10: Info: Freetype returned null for character 142 in font DebugFont
16:27:10: Info: Freetype returned null for character 143 in font DebugFont
16:27:10: Info: Freetype returned null for character 144 in font DebugFont
16:27:10: Info: Freetype returned null for character 145 in font DebugFont
16:27:10: Info: Freetype returned null for character 146 in font DebugFont
16:27:10: Info: Freetype returned null for character 147 in font DebugFont
16:27:10: Info: Freetype returned null for character 148 in font DebugFont
16:27:10: Info: Freetype returned null for character 149 in font DebugFont
16:27:10: Info: Freetype returned null for character 150 in font DebugFont
16:27:10: Info: Freetype returned null for character 151 in font DebugFont
16:27:10: Info: Freetype returned null for character 152 in font DebugFont
16:27:10: Info: Freetype returned null for character 153 in font DebugFont
16:27:10: Info: Freetype returned null for character 154 in font DebugFont
16:27:10: Info: Freetype returned null for character 155 in font DebugFont
16:27:10: Info: Freetype returned null for character 156 in font DebugFont
16:27:10: Info: Freetype returned null for character 157 in font DebugFont
16:27:10: Info: Freetype returned null for character 158 in font DebugFont
16:27:10: Info: Freetype returned null for character 159 in font DebugFont
16:27:10: Info: Freetype returned null for character 160 in font DebugFont
16:27:10: _hlmsBlendblockCreated
16:27:10: _hlmsSamplerblockCreated
16:27:10: Shader 300000000VertexShader_vs compiled successfully.
16:27:10: Vulkan GLSL compiler error in 300000000PixelShader_ps:
ERROR: 0:359: 'limitations' : Non-constant-index-expression
ERROR: 0:370: 'limitations' : Non-constant-index-expression
ERROR: 2 compilation errors. No code generated.DEBUG LOG:
16:27:10:
ROOT LAYOUT BEGIN
{
"0" :
{
"const_buffers" : [0, 3],
"readonly_buffers" : [0, 1]
},
"1" :
{
"baked" : true,
"textures" : [2, 3],
"samplers" : [2, 3]
}
}ROOT LAYOUT END
#extension GL_EXT_samplerless_texture_functions : require
#define vulkan_layout layout
#define vulkan( x ) x
#define vk_comma ,
#define vkSampler1D sampler1D
#define vkSampler2D sampler2D
#define vkSampler2DArray sampler2DArray
#define vkSampler3D sampler3D
#define vkSamplerCube samplerCube
#define ogre_B0 set = 0, binding = 0
#define ogre_B1 set = 0, binding = 1
#define ogre_B2 set = 0, binding = 2
#define ogre_R0 set = 0, binding = 3
#define ogre_t2 set = 1, binding = 0
#define ogre_s2 set = 1, binding = 116:27:10: OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 300000000PixelShader_ps failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: High-level program 300000000PixelShader_ps encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 300000000PixelShader_ps failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
16:27:10: Vulkan GLSL compiler error in 300000000PixelShader_ps:
ERROR: 0:359: 'limitations' : Non-constant-index-expression
ERROR: 0:370: 'limitations' : Non-constant-index-expression
ERROR: 2 compilation errors. No code generated.DEBUG LOG:
16:27:10:
ROOT LAYOUT BEGIN
{
"0" :
{
"const_buffers" : [0, 3],
"readonly_buffers" : [0, 1]
},
"1" :
{
"baked" : true,
"textures" : [2, 3],
"samplers" : [2, 3]
}
}ROOT LAYOUT END
#extension GL_EXT_samplerless_texture_functions : require
#define vulkan_layout layout
#define vulkan( x ) x
#define vk_comma ,
#define vkSampler1D sampler1D
#define vkSampler2D sampler2D
#define vkSampler2DArray sampler2DArray
#define vkSampler3D sampler3D
#define vkSamplerCube samplerCube
#define ogre_B0 set = 0, binding = 0
#define ogre_B1 set = 0, binding = 1
#define ogre_B2 set = 0, binding = 2
#define ogre_R0 set = 0, binding = 3
#define ogre_t2 set = 1, binding = 0
#define ogre_s2 set = 1, binding = 116:27:10: OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 300000000PixelShader_ps failed to compile. See compile log above for details. in VulkanProgram::compile at D:\OGRE_NEXT\ogre-next\RenderSystems\Vulkan\src\OgreVulkanProgram.cpp (line 677)
After some digging, I found out from my old projects (these still run normally) that the 100000000PixelShader_ps and 300000000PixelShader_ps files are supposed to be for the debug build, release build seems to be able to run without them.