I have been searching around for a good world making/editor program and i found PyroEditor, but is a shame that i haven't learn any Turkish in school. But when I continue reading the post, jacmoe said that he going to me make a similar to PyroEditor named OgreEdtior. So my question to you is, hows going with that program because i would love to try it out.
Another thing, if anyone can tell me a good alternative to making maps for Ogre that would be appreciated as well.
I have been searching around for a good world making/editor program and i found PyroEditor, but is a shame that i haven't learn any Turkish in school. But when I continue reading the post, jacmoe said that he going to me make a similar to PyroEditor named OgreEdtior. So my question to you is, hows going with that program because i would love to try it out.
Another thing, if anyone can tell me a good alternative to making maps for Ogre that would be appreciated as well.
Ogre is not like Unity or Unreal Engine when it comes to this. Your implementation of your objects in Ogre are usually so specific that you cannot use a generic editor (for example, it is different for each physics library you are using).
Maybe @sercero's answer might actually handle this by not using any physics at all in the map editor, but that you would have to instead on-load have to create the physics yourself for the objects.
I have an in-game map editor in my game, and I made it from scratch.
There the terrain is not even using the Ogre terrain system, so it all comes down to what kind of objects you want to alter in your map editor.
But if you refer to a terrain map editor for the Ogre terrain system, I believe @sercero has answered it.
This is also confuse to me,
I want to get a tool to make scene or module or something in game.
I think blender or 3dmax or maya is all good. but hart to convert to ogre format.