I needed to convert some ms3d models to ogre, but as I don't have milkshape this was a problem. After running out of other options I wrote a converter that directly converts from ms3d to Ogre .mesh and .material. It already reads the bone structure so animation is quite easy to add.
As you can see from this guy it already works kind of:
I'm not sure with which versions of the format it already works, but if this is useful for other people I'll add it to the OgreAddons.
IMO it's always useful to have command-line utilities for converting between formats - especially formats for which you don't have the editor.
Now non-milkshape owners can convert ms3d to mesh - that's cool.
(I think the 3ds2mesh utility should be hosted also).
/* Less noise. More signal. */ Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion. OgreAddons - the Ogre code suppository.
Yes, yes, we need this! It is useful! We just happen to have a library of 50 objects we need to convert.
Last edited by RoundSparrow on Tue Apr 26, 2005 8:14 pm, edited 1 time in total.
Looking to hire people working out of their home to do C++ Ogre programming. Blender artists also wanted. Looking for long-term relationships. PM on forums or contact via AIM or email Art@Arica3D.com
Looking to hire people working out of their home to do C++ Ogre programming. Blender artists also wanted. Looking for long-term relationships. PM on forums or contact via AIM or email Art@Arica3D.com
Please post here once up on CSV... or even drop us a copy in email ( Stephen@IPCoast.com ) if you get a chance.
Thanks again, this tool is just what we need.
Looking to hire people working out of their home to do C++ Ogre programming. Blender artists also wanted. Looking for long-term relationships. PM on forums or contact via AIM or email Art@Arica3D.com
Do you need skeletal animation? If not, I could just upload the current sources. (I still have some trouble converting the x,y,z rotation from MS to plain quaternions)
:wumpus: wrote:Do you need skeletal animation? If not, I could just upload the current sources. (I still have some trouble converting the x,y,z rotation from MS to plain quaternions)
The approach used in the Milkshape exporter should work ok direct, I would have thought?
Looking to hire people working out of their home to do C++ Ogre programming. Blender artists also wanted. Looking for long-term relationships. PM on forums or contact via AIM or email Art@Arica3D.com
When well the compiled version with skeleton animations included, be availble? The plugin for Milkshape doesn't seem to work correctly for me, so I hope this one will
Gray wrote:When well the compiled version with skeleton animations included, be availble? The plugin for Milkshape doesn't seem to work correctly for me, so I hope this one will
The compiled one works fine (all the animated meshes in the distro were exported using it), I think you've played your animation wrong (see your other post).
Gray wrote:When well the compiled version with skeleton animations included, be availble? The plugin for Milkshape doesn't seem to work correctly for me, so I hope this one will
The compiled one works fine (all the animated meshes in the distro were exported using it), I think you've played your animation wrong (see your other post).
ah ok sorry, my mistake, and thanks a lot for the help !