Just wanted to showcase my latest attempts at porting/editing two shaders into Ogre (Rigs of Rods)
My Ogre/Shader knowledge is limited (and my free time also) and really wish if someone with proper knowledge could help finish this work and maybe make a new Ogre demo
you could try creating a demo for Ogre first and then collaborate with people on that. It is certainly easier for others to get a Sample running then the whole of RoR.
you could try creating a demo for Ogre first and then collaborate with people on that. It is certainly easier for others to get a Sample running then the whole of RoR.
Certainly! After this is done i plan to edit the fresnel sample with all this, it seems perfect feet.
Btw some more progress: Added depth map, caustics and foam:
Eeh don't know, i can apply this to the fresnel sample i guess (and add the extra PF_DEPTH texture in the compositor), but i don't think it will look in all its glory there, probably needs an island or something...