Building 32 bit version

Problems building or running the engine, queries about how to use features etc.
mostafanouh
Gnoblar
Posts: 1
Joined: Wed Apr 17, 2024 7:12 pm

Building 32 bit version

Post by mostafanouh »

Ogre Version: :14.2.3:
Operating System: :Windows 10/11 :
Render System: :D3D11:

Hi

Is 32 bit build for Ogre still supported on the latest version?
If yes, any one had experience doing recently? any pitfalls to avoid? any advice?
Especially when building dependencies, how smooth it is?

Any help is appreciated.

rpgplayerrobin
Orc Shaman
Posts: 792
Joined: Wed Mar 18, 2009 3:03 am
x 452

Re: Building 32 bit version

Post by rpgplayerrobin »

I have not tried it, but you could just follow my CMake guide and test it yourself: viewtopic.php?p=554037#p554037
In the CMake process, just choose x86 (32-bit) instead of x64 and check if it works.

But I have to ask, why would you want to build Ogre as 32-bit?
Almost no one uses 32-bit Windows anymore, just check the hardware survey from Steam (https://store.steampowered.com/hwsurvey ... m=combined, at least 98% from the visible data uses 64-bit, and I can not see any 32-bit OS anywhere):

Windows - 96.67%
Windows 10 64 bit - 54.40%
Windows 11 64 bit - 41.61%
Windows 7 64 bit - 0.49%
Windows 8.1 64 bit - 0.08%

OSX - 1.38%
MacOS 14.3.1 64 bit - 0.27%
MacOS 14.2.1 64 bit - 0.24%
MacOS 14.4.0 64 bit - 0.14%
MacOS 14.0.0 64 bit - 0.06%

Linux - 1.94%
"Arch Linux" 64 bit - 0.15%
Ubuntu 22.04.4 LTS 64 bit - 0.11%
Linux Mint 21.3 64 bit - 0.07%
"Manjaro Linux" 64 bit - 0.07%