Ogre Version: 14.1.2 Operating System: Windows Render System: GL 3 PLUS
Greetings!
I have some issues exporting my meshes to Ogre.
Im using blender 2.82 and the addon blender2Ogre.
If I add textures to the material of a mesh and then export it everything looks fine but if I add a rig to that mesh and then export it the xml files are the same as before , the texture coordinates are fine but when I load my mesh into my scene it looks as if all the texture coordinates where 0,0.
It keeps the general color of the texture but it doesn't show the texture as before.
I don't really know where I should start to fix this and im looking for help.
Greetings!
We were using 0.8.3 version of the pulg in.
We opened the file with blender 3.6 and everything was exported correctly!
So maybe we were just using a really out date version of blender.