OgreWin3D

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
User avatar
HGT_Terry
Kobold
Posts: 25
Joined: Thu Mar 21, 2013 12:35 pm
Location: England
x 9

OgreWin3D

Post by HGT_Terry »

Image

OgreWin3D_Basic

Hi everyone i am about to start a Project using Ogre3D I originally used version 1.9 as I could not compile anything above that. But things have changed lately now the SDKs are back and is a lot more easier to compile Ogre again.

I have written this as a proof of concept before starting the main project but it occurred to me that other users might find it useful to how we integrated Ogre into a windows application.

This program does not profess to be the best way of doing things or is particularly well written in a C++ way but we managed to get things going.

It uses Version 14.2.5 (Tsathoggua) SDK out of the box and we use the internal Ogre ImGui implantation we have added Bullet and Assimp ourselves as we needed the data structures.

If you have any questions on how we did some of this just ask, I will do a Bear Bones version shortly before moving on to the main program.

OgreWin3D_Basic

Binaries
https://sourceforge.net/projects/ogrewin3d-basic/

The Source Code can be found here.
https://github.com/hgtterry/OgreWin3D_Basic

Thanks Terry and Hazel (Inflanite_HGT)

User avatar
HGT_Terry
Kobold
Posts: 25
Joined: Thu Mar 21, 2013 12:35 pm
Location: England
x 9

Re: OgreWin3D

Post by HGT_Terry »

Just a quick update.

OgreWin3D_Barebones.

This is a very striped down version i need to add more comments to the code but will help anyone that wants to integrate Ogre3D in to a windows application.

Binaries
https://sourceforge.net/projects/ogrewin3d-barebones/

Source
https://github.com/hgtterry/OgreWin3D_Barebones

OgreWin3D_Basic.

A development version. This version is a test Application and is updated most days ( Source that is ) but may be of use others.

Binaries
https://sourceforge.net/projects/ogrewin3d-basic/

Source
https://github.com/hgtterry/OgreWin3D_Basic

Regards
Terry

User avatar
HGT_Terry
Kobold
Posts: 25
Joined: Thu Mar 21, 2013 12:35 pm
Location: England
x 9

Re: OgreWin3D

Post by HGT_Terry »

Image

Update.

OgreWin3D
Version V1.0.3 – [12-12-24]

OgreWin3D has kind of morphed in to an Editor capable of building stand alone Scenes. We are working on it to make it stable before adding more features and game logic.

The Demo Scene when you first start OgreWin3D is a bit bland and basic we want to make it completely stable before progressing to Shaders and more advanced option but it will give you the basic idea.

We will start to add help files to explain the options and what's going on as we progress.

We have built the code around the Ogre Version:- Version 14.3.0 (Tsathoggua) and is a 64Bit Application.
Thanks Terry and Hazel (Inflanite_HGT)

Binaries
https://sourceforge.net/projects/ogrewin3d-basic/

The Source Code can be found here.
https://github.com/hgtterry/OgreWin3D_Basic

User avatar
HGT_Terry
Kobold
Posts: 25
Joined: Thu Mar 21, 2013 12:35 pm
Location: England
x 9

Re: OgreWin3D

Post by HGT_Terry »

Update

We have been working on a Tool for OgreWin3D called OW3D_Mesh_Builder we wanted a way to build Mesh structures/rooms ext from OW3D, But as the program as developed we think it may be of use as a stand a lone program also.

It is included in OgreWin3D but now available as a stand a lone from here ( Binary ).

https://sourceforge.net/projects/ow3d-mesh-builder/

The Program is still in development but is designed to create a single Ogre3D mesh from objects called brushes there are several Template brushes to use Cube,Cylinder,Cone and Stairs/Slopes we will add more over the next couple of weeks.

Each Brush as the option to be used as a Cut Brush to Subtract Geometry so can be used to cut holes in walls windows with the use of the Cut Brush option you can create very complex geometry and Areas.

Each face of a Brush can have its own texture this is still being worked on to make it simpler to do.

The Export option allows you to Export to older Ogre versions 17+ 18+ and the latest so can be used for earlier projects using different earlier SDKs.

We don't have any help files at the moment but included some Examples.
File>Open Examples from the program .
Just mess around with them and you will get the idea.

We want to make this as useful as possible so will spend some time on this and keep you updated as we go along.

Thanks
Terry and Hazel