OgreWin3D

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HGT_Terry
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OgreWin3D

Post by HGT_Terry »

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OgreWin3D_Basic

Hi everyone i am about to start a Project using Ogre3D I originally used version 1.9 as I could not compile anything above that. But things have changed lately now the SDKs are back and is a lot more easier to compile Ogre again.

I have written this as a proof of concept before starting the main project but it occurred to me that other users might find it useful to how we integrated Ogre into a windows application.

This program does not profess to be the best way of doing things or is particularly well written in a C++ way but we managed to get things going.

It uses Version 14.2.5 (Tsathoggua) SDK out of the box and we use the internal Ogre ImGui implantation we have added Bullet and Assimp ourselves as we needed the data structures.

If you have any questions on how we did some of this just ask, I will do a Bear Bones version shortly before moving on to the main program.

OgreWin3D_Basic

Binaries
https://sourceforge.net/projects/ogrewin3d-basic/

The Source Code can be found here.
https://github.com/hgtterry/OgreWin3D_Basic

Thanks Terry and Hazel (Inflanite_HGT)

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HGT_Terry
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Re: OgreWin3D

Post by HGT_Terry »

Just a quick update.

OgreWin3D_Barebones.

This is a very striped down version i need to add more comments to the code but will help anyone that wants to integrate Ogre3D in to a windows application.

Binaries
https://sourceforge.net/projects/ogrewin3d-barebones/

Source
https://github.com/hgtterry/OgreWin3D_Barebones

OgreWin3D_Basic.

A development version. This version is a test Application and is updated most days ( Source that is ) but may be of use others.

Binaries
https://sourceforge.net/projects/ogrewin3d-basic/

Source
https://github.com/hgtterry/OgreWin3D_Basic

Regards
Terry