A canvas in a pyglet window.
Fellow Ogres,
I am new to Ogre. My plan is to write a CAD software. Not a game. The idea is to have the UI in python and have some "canvases" in the UI to be used as Ogre viewports.
There is a python project called Pyglet. I expect to be able to create a window in Pyglet and a widget to be used as a canvas. I'd like this canvas to be an Ogre viewport.
If I don't know much about Ogre, I know even less about Pyglet. ![]()
What I am saying makes sense? Is it a good idea? A bad idea? What do you think I need to do to get the job done? What do I need from Pyglet to be able to use its canvas with Ogre?