Ogre Version: :1.12.12:
Operating System: :Windows 10:
Render System: :OpenGL:
Hi Ogre,
I am currently upgrading a legacy application to Visual Studio 2019 and, due to various constraints, migrating with Ogre 1.12.12. During this process, I encountered issues loading legacy resources. Specifically, when loading files like compassObj.mesh that include Cg shaders, I am getting runtime errors. Additionally, I attempted to convert the Cg files to GLSL and tested them, but the loading still fails. Is there any way to address this problem?
- Since it's a runtime error, the debug stack trace does not work, So I cannot determine the exact cause of the error from the source code.
- The legacy resource was used for Ogre 1.8.2