Challenges Integrating Ogre in WPF with SWIG and D3DImage Topic is solved

Problems building or running the engine, queries about how to use features etc.
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Arthurfernandes
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Re: Challenges Integrating Ogre in WPF with SWIG and D3DImage

Post by Arthurfernandes »

Look who finally appears, our dear friend Sinbad!

Image

I will refactor all the code and update it on GitHub soon.

Unfortunately, that's not all. I still want to use DirectX 11, but as I mentioned earlier in this post, D3DImage only accepts DirectX 9. Therefore, it is still necessary to "translate" with some kind of wrapper or something in the engine to share a texture between DX9 and DX11 to be able to use Ogre3D with DX11 in D3DImage.

Meanwhile, no solution appears, so I will try to manipulate this little Ogre. :mrgreen: