When using OgreBites::CameraMan the viewport navigation rotation ends on its top, how can i do to never stop the rotation when mouse is in max left or in max right on the viewport window? just keep rotating over the 360 degrees instead stop rotation at 180 or 270 as seems to be the default.
OgreBites::CameraMan rotate 360 degrees
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- Kobold
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- OGRE Team Member
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- Kobold
- Posts: 35
- Joined: Sun Sep 01, 2024 7:50 pm
Re: OgreBites::CameraMan rotate 360 degrees
cameraDriver->setFixedYaw(false)
seems to dont break the cutt viewport rotation