Ogre Version: :14.3.1:
Operating System: :Windows 10:
Render System: :DX11:
I have a simple (empty) project in Visual Studio 2022. I added wxWidgets and later Ogre via vcpkg. I enabled Use VCPKG Manifest. The project compiled and linked fine when I had wxWidgets only. It started correctly and displayed my wxWidgets UI. I did not need to specify any additional include directories, linker directories or libraries. It worked fine.
I added Ogre via vcpkg, the compiler worked fine, however the linker failed to find the Ogre methods. I had to add Ogre_d/Ogre.lib as additional input to my linker. Now it compiles and links fine. I even can start my application until it reaches the line:
Code: Select all
m_pRoot->loadPlugin("RenderSystem_Direct3D11_d.dll");
This line fails because it can't locate RenderSystem_Direct3D11_d.dll. Not sure how to address this correctly.
I expected that vcpkg will setup everything so will work just fine as in case of wxWidgets.
Thanks,
Abyss