I am loading the compositor provided in the sample ShadowMapDebugging.compositor
Point light is casting shadows
But Directional light doesn't
i thing that in the .compositor file the directional light slots are not filled.
Can someone tell me how to finish this .compositor to finally have directional light shadow work?
Also,
Code: Select all
target atlas
{
pass render_quad
{
load { all dont_care }
material ESM/GaussianLogFilterV
input 0 atlas
}
}
in this code to apply some blur filter to the shadow, can i set the propertie how_much_blur? (for example 3 pixels length)