compositor shadow nodes

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jordiperezarti
Kobold
Posts: 36
Joined: Sun Sep 01, 2024 7:50 pm

compositor shadow nodes

Post by jordiperezarti »

I am loading the compositor provided in the sample ShadowMapDebugging.compositor

Point light is casting shadows

But Directional light doesn't
i thing that in the .compositor file the directional light slots are not filled.
Can someone tell me how to finish this .compositor to finally have directional light shadow work?

Also,

Code: Select all

     target atlas
	{
		pass render_quad
		{
			load { all dont_care }
			material ESM/GaussianLogFilterV
			input 0 atlas
		}
	}

in this code to apply some blur filter to the shadow, can i set the propertie how_much_blur? (for example 3 pixels length)