[Solved] Ogre 14.3 PBR and IBL via RTSS

Problems building or running the engine, queries about how to use features etc.
thatnerdyguy
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[Solved] Ogre 14.3 PBR and IBL via RTSS

Post by thatnerdyguy »

I'm probably missing something fundamental here...

I'm playing with the PBR and IBL RTSS settings, and I am unsure if given a ktx cube map of sufficient size to the IBL, I should expect to see reflections in the rendering objects.

I'm thinking something like this (the partial reflections in the red ball and full reflections in the "gold" one):
Image

Given IBL with a roughness=0 material, would one expect the IBL map to be reflected in the surface, or is there a separate env map that needs to be setup?

Thanks for any help!

Last edited by thatnerdyguy on Fri Feb 21, 2025 11:22 pm, edited 1 time in total.
thatnerdyguy
Gnoblar
Posts: 9
Joined: Fri Jun 27, 2008 3:04 am
x 3

Re: Ogre 14.3 PBR and IBL via RTSS

Post by thatnerdyguy »

Ah, I figured it out, thanks to: https://github.com/OGRECave/ogre/issues ... 1850086233

I was missing:

Code: Select all

Ogre::RTShader::ShaderGenerator::getSingleton().cloneShaderBasedTechniques

when cloning from my base materials