I'm probably missing something fundamental here...
I'm playing with the PBR and IBL RTSS settings, and I am unsure if given a ktx cube map of sufficient size to the IBL, I should expect to see reflections in the rendering objects.
I'm thinking something like this (the partial reflections in the red ball and full reflections in the "gold" one):
Given IBL with a roughness=0 material, would one expect the IBL map to be reflected in the surface, or is there a separate env map that needs to be setup?
Thanks for any help!