Ogre Version: 14.3.4
Operating System: Windows 10
Hello everyone,
I'm experiencing issues building Ogre v14.3.4 with Bullet support in Debug mode (Windows 10, Visual Studio 2022, version 17).
In Release mode, it works fine using the same procedure, so I assume I'm doing something wrong, but I can't figure out what.
I cloned the latest release from GitHub and placed it in a folder. Then, I ran the following command in the terminal:
Code: Select all
cmake -B build -DCMAKE_BUILD_TYPE=Debug
...
Building components:
+ Bites
+ MeshLodGenerator
+ Overlay
+ Overlay Dear Imgui
+ Paging
+ Property
+ RTShader System
+ RTShader System Shaders
+ Terrain
+ Volume
This successfully built all the dependencies (including Bullet, which compiled without any issues).
However, in the feature summary, Bullet does not appear, and as a result, I cannot link against it.
If I do the following (after deleting the cache):
Code: Select all
cmake -B build -DCMAKE_BUILD_TYPE=Release
...
Building components:
+ Bites
+ Bullet
+ MeshLodGenerator
+ Overlay
+ Overlay Dear Imgui
+ Paging
+ Property
+ RTShader System
+ RTShader System Shaders
+ Terrain
+ Volume
Everything works fine, and I have access to OgreBullet.
What am I doing wrong?
Could there be a flag like -DENABLE_BULLET=ON or something similar?
Are there any Debug-specific settings?
Thank you for your help.
Best regards.