Hi, all!
I'm quite noob here - I used Ogre in early days for a while and forgot everything now. Now I got back to Ogre as I consider myself ready after a few years of other frameworks and engines. So I decided to reimplement my dream game project in Ogre to have some more fun. What I need now is a way to do character morphing (with skeleton and all) between 2 skeletal meshes (i.e. gltf). For that I need go understand how skeleton in Ogre 3d works on transform/math level and how can I change skeleton's rest pose. Any help is appreciated. Thanks!