Skeleton + mesh morphing

Problems building or running the engine, queries about how to use features etc.
slapin
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Skeleton + mesh morphing

Post by slapin »

Hi, all!

I'm quite noob here - I used Ogre in early days for a while and forgot everything now. Now I got back to Ogre as I consider myself ready after a few years of other frameworks and engines. So I decided to reimplement my dream game project in Ogre to have some more fun. What I need now is a way to do character morphing (with skeleton and all) between 2 skeletal meshes (i.e. gltf). For that I need go understand how skeleton in Ogre 3d works on transform/math level and how can I change skeleton's rest pose. Any help is appreciated. Thanks!

paroj
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Re: Skeleton + mesh morphing

Post by paroj »