Ogre Version: master branch
Operating System: Ubuntu 22.04
Render System: GL ES 2.0
Hi, all!
How do you stream your open world assets?
For my game I need to display environment around player (including physics) leaving the rest of world to background simulation.
I basically need wast ocean (which can move with player with reusing portions of it as shader does magic + ability to float on surface, etc.),
chunks of islands (terrain? loaded mesh?) to land on and walk around, buildings, trees, grass, smaller structures like fences.
I already built such system in Godot but there are performance limitations due to engine architecture which strain memory use too much.
How can I do this with Ogre most effectively? Code examples and architecture notes are very much appreciated.